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Diffstat (limited to '3D.md')
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@@ -24,6 +24,20 @@ So in the end, we'll We want to use shadow maps, so multi-passes is expected. +## debugging features + +The assist the visual debugging, we need a 'visual_debug' mode (code to be +removed with STRIP_ALL) that: + + a) draws a wireframe around the bounding volumes (box, etc.) + b) draw the trajectories (camera, objects, ...) + c) show the collision points + d) displays the ray/object intersection interactively + e) show the lights (direction, cone, ...), display their shadow-map in 3d and on-screen (2d). + +This must be captured and tracked as a sub-task + + ## future step Have an exporter from Blender modelling software. That would be a converter |
