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authorskal <pascal.massimino@gmail.com>2026-01-28 09:45:18 +0100
committerskal <pascal.massimino@gmail.com>2026-01-28 09:45:18 +0100
commit438333cf6f1dcd9f8d6a94fc702a952b070353b4 (patch)
treeb3690e9fa22037d9fbb8c2f0ffa77767ac6b5db2 /tools
parentb8d42b0ccdc3ead63e541c9d38ca33bfe7bf7c65 (diff)
refactor(assets): Optimize asset retrieval using array lookup
This refactors the asset management system to be more efficient and cleaner. - Moved common GetAsset/DropAsset logic to src/util/asset_manager.cc. - Changed retrieval to use an array of records (AssetRecord) for O(1) lookups instead of a switch statement. - Updated asset_packer to generate only raw data and the record array.
Diffstat (limited to 'tools')
-rw-r--r--tools/asset_packer.cc65
1 files changed, 17 insertions, 48 deletions
diff --git a/tools/asset_packer.cc b/tools/asset_packer.cc
index 1e29578..bf8e60b 100644
--- a/tools/asset_packer.cc
+++ b/tools/asset_packer.cc
@@ -1,6 +1,6 @@
// This file is part of the 64k demo project.
// It implements the asset packer tool for demoscene resource management.
-// Converts external files into embedded C++ byte arrays.
+// Converts external files into embedded C++ byte arrays and look-up records.
#include <fstream>
#include <iostream>
@@ -43,13 +43,12 @@ int main(int argc, char *argv[]) {
// Generate assets.h
assets_h_file << "#pragma once\n";
- assets_h_file << "#include <cstddef>\n";
assets_h_file << "#include <cstdint>\n\n";
assets_h_file << "enum class AssetId : uint16_t {\n";
// Generate assets_data.cc header
+ assets_data_cc_file << "#include \"util/asset_manager.h\"\n";
assets_data_cc_file << "#include \"assets.h\"\n\n";
- assets_data_cc_file << "#include <vector>\n\n";
std::string line;
int asset_id_counter = 0;
@@ -57,33 +56,25 @@ int main(int argc, char *argv[]) {
while (std::getline(assets_txt_file, line)) {
if (line.empty() || line[0] == '#')
- continue; // Skip empty lines and comments
+ continue;
size_t first_comma = line.find(',');
- if (first_comma == std::string::npos) {
- std::cerr << "Warning: Skipping malformed line in assets.txt: " << line
- << "\n";
+ if (first_comma == std::string::npos)
continue;
- }
std::string asset_name = line.substr(0, first_comma);
asset_name.erase(0, asset_name.find_first_not_of(" \t\r\n"));
asset_name.erase(asset_name.find_last_not_of(" \t\r\n") + 1);
size_t second_comma = line.find(',', first_comma + 1);
- if (second_comma == std::string::npos) {
- std::cerr << "Warning: Skipping malformed line in assets.txt (missing "
- "filename): "
- << line << "\n";
+ if (second_comma == std::string::npos)
continue;
- }
std::string filename =
line.substr(first_comma + 1, second_comma - first_comma - 1);
filename.erase(0, filename.find_first_not_of(" \t\r\n"));
filename.erase(filename.find_last_not_of(" \t\r\n") + 1);
- // Read the actual file
std::string base_dir =
assets_txt_path.substr(0, assets_txt_path.find_last_of("/\\") + 1);
std::ifstream asset_file(base_dir + filename, std::ios::binary);
@@ -104,7 +95,7 @@ int main(int argc, char *argv[]) {
<< ",\n";
// Write data to assets_data.cc
- assets_data_cc_file << "const uint8_t ASSET_DATA_" << asset_name
+ assets_data_cc_file << "static const uint8_t ASSET_DATA_" << asset_name
<< "[] = {";
for (size_t i = 0; i < buffer.size(); ++i) {
if (i % 12 == 0)
@@ -112,51 +103,29 @@ int main(int argc, char *argv[]) {
assets_data_cc_file << "0x" << std::hex << (int)buffer[i] << std::dec
<< (i == buffer.size() - 1 ? "" : ", ");
}
- assets_data_cc_file << "\n};\n";
- assets_data_cc_file << "const size_t ASSET_SIZE_" << asset_name << " = "
- << buffer.size() << ";\n\n";
+ assets_data_cc_file << "\n};\n\n";
asset_id_counter++;
}
assets_h_file << "};\n\n";
-
- // Generate GetAsset function declaration in assets.h
- assets_h_file << "const uint8_t *GetAsset(AssetId asset_id, size_t *out_size "
- "= nullptr);\n";
- assets_h_file << "void DropAsset(AssetId asset_id, const uint8_t *asset); // "
- "For lazy decompression scaffolding\n";
+ assets_h_file << "#include \"util/asset_manager.h\"\n";
assets_h_file.close();
- // Generate GetAsset function implementation in assets_data.cc
- assets_data_cc_file
- << "const uint8_t *GetAsset(AssetId asset_id, size_t *out_size) {\n";
- assets_data_cc_file << " if (out_size) *out_size = 0;\n"; // Default for now
- assets_data_cc_file << " switch (asset_id) {\n";
+ // Generate the lookup array in assets_data.cc
+ assets_data_cc_file << "extern const AssetRecord g_assets[] = {\n";
for (const std::string &name : asset_names) {
- assets_data_cc_file << " case AssetId::ASSET_" << name << ":\n";
- assets_data_cc_file << " if (out_size) *out_size = ASSET_SIZE_" << name
- << ";\n";
- assets_data_cc_file << " return ASSET_DATA_" << name << ";\n";
+ assets_data_cc_file << " { ASSET_DATA_" << name << ", sizeof(ASSET_DATA_"
+ << name << ") },\n";
}
- assets_data_cc_file << " default:\n";
- assets_data_cc_file << " return nullptr;\n";
- assets_data_cc_file << " }\n";
- assets_data_cc_file << "}\n\n";
-
- // Dummy DropAsset implementation
- assets_data_cc_file
- << "void DropAsset(AssetId asset_id, const uint8_t *asset) {\n";
- assets_data_cc_file << " (void)asset_id;\n";
- assets_data_cc_file << " (void)asset;\n";
- assets_data_cc_file << " // No-op for now, actual implementation for lazy "
- "decompression goes here\n";
- assets_data_cc_file << "}\n";
+ assets_data_cc_file << "};\n\n";
+ assets_data_cc_file << "extern const size_t g_assets_count = "
+ "sizeof(g_assets) / sizeof(g_assets[0]);\n";
assets_data_cc_file.close();
- std::cout << "Asset packer successfully generated: " << output_assets_h_path
- << " and " << output_assets_data_cc_path << "\n";
+ std::cout << "Asset packer successfully generated records for "
+ << asset_names.size() << " assets.\n";
return 0;
}