diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-02 13:54:23 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 13:54:23 +0100 |
| commit | 844f5d32f37877bf65e72bcfb994d39b713a7317 (patch) | |
| tree | 1c4ac55126b8392a15293b6871f0ecf4daf858ad /src/util | |
| parent | fc4c3a907ebe73169d9b869bc9d559645a23cbe9 (diff) | |
feat(3d): Support non-uniform scale and shadows on rasterized objects
- Implemented full support for non-uniform scaling by calculating and passing the 'model_inverse_transpose' matrix to the shader for correct normal transformation.
- Added 'transpose()' and 'inverse()' methods to the 'mat4' class in 'mini_math.h'.
- Refactored the shader to use the new matrix for lighting rasterized objects.
- Updated the test scene to use a rasterized floor (CUBE) instead of an SDF one, ensuring it receives correct lighting and shadows even with non-uniform scale.
Diffstat (limited to 'src/util')
| -rw-r--r-- | src/util/mini_math.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/util/mini_math.h b/src/util/mini_math.h index a1b1363..b75a272 100644 --- a/src/util/mini_math.h +++ b/src/util/mini_math.h @@ -240,6 +240,45 @@ struct mat4 { res.m[14] = vec3::dot(f, eye); return res; } + + // --- New Methods --- + + static mat4 transpose(const mat4& in) { + mat4 out; + for (int col = 0; col < 4; ++col) { + for (int row = 0; row < 4; ++row) { + out.m[row * 4 + col] = in.m[col * 4 + row]; + } + } + return out; + } + + mat4 inverse() const { + mat4 inv; + inv[0] = m[5] * m[10] * m[15] - m[5] * m[11] * m[14] - m[9] * m[6] * m[15] + m[9] * m[7] * m[14] + m[13] * m[6] * m[11] - m[13] * m[7] * m[10]; + inv[4] = -m[4] * m[10] * m[15] + m[4] * m[11] * m[14] + m[8] * m[6] * m[15] - m[8] * m[7] * m[14] - m[12] * m[6] * m[11] + m[12] * m[7] * m[10]; + inv[8] = m[4] * m[9] * m[15] - m[4] * m[11] * m[13] - m[8] * m[5] * m[15] + m[8] * m[7] * m[13] + m[12] * m[5] * m[11] - m[12] * m[7] * m[9]; + inv[12] = -m[4] * m[9] * m[14] + m[4] * m[10] * m[13] + m[8] * m[5] * m[14] - m[8] * m[6] * m[13] - m[12] * m[5] * m[10] + m[12] * m[6] * m[9]; + inv[1] = -m[1] * m[10] * m[15] + m[1] * m[11] * m[14] + m[9] * m[2] * m[15] - m[9] * m[3] * m[14] - m[13] * m[2] * m[11] + m[13] * m[3] * m[10]; + inv[5] = m[0] * m[10] * m[15] - m[0] * m[11] * m[14] - m[8] * m[2] * m[15] + m[8] * m[3] * m[14] + m[12] * m[2] * m[11] - m[12] * m[3] * m[10]; + inv[9] = -m[0] * m[9] * m[15] + m[0] * m[11] * m[13] + m[8] * m[1] * m[15] - m[8] * m[3] * m[13] - m[12] * m[1] * m[11] + m[12] * m[3] * m[9]; + inv[13] = m[0] * m[9] * m[14] - m[0] * m[10] * m[13] - m[8] * m[1] * m[14] + m[8] * m[2] * m[13] + m[12] * m[1] * m[10] - m[12] * m[2] * m[9]; + inv[2] = m[1] * m[6] * m[15] - m[1] * m[7] * m[14] - m[5] * m[2] * m[15] + m[5] * m[3] * m[14] + m[13] * m[2] * m[7] - m[13] * m[3] * m[6]; + inv[6] = -m[0] * m[6] * m[15] + m[0] * m[7] * m[14] + m[4] * m[2] * m[15] - m[4] * m[3] * m[14] - m[12] * m[2] * m[7] + m[12] * m[3] * m[6]; + inv[10] = m[0] * m[5] * m[15] - m[0] * m[7] * m[13] - m[4] * m[1] * m[15] + m[4] * m[3] * m[13] + m[12] * m[1] * m[7] - m[12] * m[3] * m[5]; + inv[14] = -m[0] * m[5] * m[14] + m[0] * m[6] * m[13] + m[4] * m[1] * m[14] - m[4] * m[2] * m[13] - m[12] * m[1] * m[6] + m[12] * m[2] * m[5]; + inv[3] = -m[1] * m[6] * m[11] + m[1] * m[7] * m[10] + m[5] * m[2] * m[11] - m[5] * m[3] * m[10] - m[9] * m[2] * m[7] + m[9] * m[3] * m[6]; + inv[7] = m[0] * m[6] * m[11] - m[0] * m[7] * m[10] - m[4] * m[2] * m[11] + m[4] * m[3] * m[10] + m[8] * m[2] * m[7] - m[8] * m[3] * m[6]; + inv[11] = -m[0] * m[5] * m[11] + m[0] * m[7] * m[9] + m[4] * m[1] * m[11] - m[4] * m[3] * m[9] - m[8] * m[1] * m[7] + m[8] * m[3] * m[5]; + inv[15] = m[0] * m[5] * m[10] - m[0] * m[6] * m[9] - m[4] * m[1] * m[10] + m[4] * m[2] * m[9] + m[8] * m[1] * m[6] - m[8] * m[2] * m[5]; + + float det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12]; + if (det == 0) return mat4(); // Return identity on failure + + det = 1.0f / det; + for (int i = 0; i < 16; i++) inv[i] = inv[i] * det; + return inv; + } }; #endif /* defined(USE_MAT4) */ |
