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authorskal <pascal.massimino@gmail.com>2026-01-28 09:45:18 +0100
committerskal <pascal.massimino@gmail.com>2026-01-28 09:45:18 +0100
commit438333cf6f1dcd9f8d6a94fc702a952b070353b4 (patch)
treeb3690e9fa22037d9fbb8c2f0ffa77767ac6b5db2 /src/util/asset_manager.cc
parentb8d42b0ccdc3ead63e541c9d38ca33bfe7bf7c65 (diff)
refactor(assets): Optimize asset retrieval using array lookup
This refactors the asset management system to be more efficient and cleaner. - Moved common GetAsset/DropAsset logic to src/util/asset_manager.cc. - Changed retrieval to use an array of records (AssetRecord) for O(1) lookups instead of a switch statement. - Updated asset_packer to generate only raw data and the record array.
Diffstat (limited to 'src/util/asset_manager.cc')
-rw-r--r--src/util/asset_manager.cc30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/util/asset_manager.cc b/src/util/asset_manager.cc
new file mode 100644
index 0000000..80f8f85
--- /dev/null
+++ b/src/util/asset_manager.cc
@@ -0,0 +1,30 @@
+// This file is part of the 64k demo project.
+// It implements the generic asset retrieval logic.
+// Uses an array lookup for O(1) access to embedded data.
+
+#include "util/asset_manager.h"
+#include "assets.h"
+
+// These are defined in the generated assets_data.cc
+extern const AssetRecord g_assets[];
+extern const size_t g_assets_count;
+
+const uint8_t *GetAsset(AssetId asset_id, size_t *out_size) {
+ uint16_t index = static_cast<uint16_t>(asset_id);
+ if (index >= g_assets_count) {
+ if (out_size)
+ *out_size = 0;
+ return nullptr;
+ }
+
+ const AssetRecord &record = g_assets[index];
+ if (out_size)
+ *out_size = record.size;
+ return record.data;
+}
+
+void DropAsset(AssetId asset_id, const uint8_t *asset) {
+ (void)asset_id;
+ (void)asset;
+ // Implementation for lazy decompression will go here
+}