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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 09:19:17 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 09:19:17 +0100 |
| commit | 0b0067cb0a8db5ea5178501a12aacdef436a9845 (patch) | |
| tree | 362322b45ffde32346351dfa0710d3a470dd6e88 /src/tests | |
| parent | 275fe655fd7272edd9fa49439d47f449231ce445 (diff) | |
feat(platform): Fix high-DPI scaling and add resolution option
- Fixed a 'squished' viewport bug on high-DPI (Retina) displays by querying the framebuffer size in pixels instead of using the window size in points.
- Centralized window dimension management within the platform layer.
- Added a '--resolution WxH' command-line option to allow specifying a custom window size at startup. This option is stripped in STRIP_ALL builds.
- Updated all test and tool executables to use the new platform API.
Diffstat (limited to 'src/tests')
| -rw-r--r-- | src/tests/test_3d_render.cc | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc index e4477a0..0a809c4 100644 --- a/src/tests/test_3d_render.cc +++ b/src/tests/test_3d_render.cc @@ -174,8 +174,13 @@ void gen_periodic_noise(uint8_t* buffer, int w, int h, const float* params, } int main() { - platform_init_window(false); - init_wgpu(); + printf("Running 3D Renderer Test...\n"); + + platform_init_window(false, nullptr, nullptr); + gpu_init(platform_get_window(), platform_get_width(), platform_get_height()); + + // Create Renderer and Scene + Renderer3D renderer; g_renderer.init(g_device, g_queue, g_format); g_renderer.resize(g_width, g_height); |
