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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 17:41:03 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 17:41:03 +0100 |
| commit | dd8203877476993541a2c0e743a5d636fa6ea275 (patch) | |
| tree | 6d8fa0fcf9b97bff31cd5627fd9624ae4e2516d5 /src/tests/test_shader_composer.cc | |
| parent | 6847a7e1b54c9f76feef0c4110a897600983416e (diff) | |
feat(test): Add comprehensive math and shader composer tests
- Implemented test_shader_composer.cc to verify WGSL snippet assembly.
- Expanded test_maths.cc with rigorous matrix inversion and transposition checks.
- Verified that A * inv(A) equals Identity for various TRS combinations.
- Updated CMakeLists.txt to include the new test targets.
Diffstat (limited to 'src/tests/test_shader_composer.cc')
| -rw-r--r-- | src/tests/test_shader_composer.cc | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/tests/test_shader_composer.cc b/src/tests/test_shader_composer.cc new file mode 100644 index 0000000..4a5cb8b --- /dev/null +++ b/src/tests/test_shader_composer.cc @@ -0,0 +1,38 @@ +// This file is part of the 64k demo project. +// It tests the ShaderComposer utility. + +#include "gpu/effects/shader_composer.h" +#include <cassert> +#include <iostream> +#include <string> + +void test_composition() { + std::cout << "Testing Shader Composition..." << std::endl; + auto& sc = ShaderComposer::Get(); + + sc.RegisterSnippet("math", "fn add(a: f32, b: f32) -> f32 { return a + b; }"); + sc.RegisterSnippet("util", "fn square(a: f32) -> f32 { return a * a; }"); + + std::string main_code = "fn main() { let x = add(1.0, square(2.0)); }"; + std::string result = sc.Compose({"math", "util"}, main_code); + + // Verify order and presence + assert(result.find("Snippet: math") != std::string::npos); + assert(result.find("Snippet: util") != std::string::npos); + assert(result.find("Main Code") != std::string::npos); + + size_t pos_math = result.find("Snippet: math"); + size_t pos_util = result.find("Snippet: util"); + size_t pos_main = result.find("Main Code"); + + assert(pos_math < pos_util); + assert(pos_util < pos_main); + + std::cout << "Composition logic verified." << std::endl; +} + +int main() { + test_composition(); + std::cout << "--- ALL SHADER COMPOSER TESTS PASSED ---" << std::endl; + return 0; +} |
