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| author | skal <pascal.massimino@gmail.com> | 2026-02-01 10:51:15 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 10:51:15 +0100 |
| commit | 8bdc4754647c9c6691130fa91d51fee93c5fc88f (patch) | |
| tree | 2cfd7f72a21541c488ea48629eef47a6774fc2c4 /src/procedural/generator.h | |
| parent | 7905abd9f7ad35231289e729b42e3ad57a943ff5 (diff) | |
feat: Implement 3D system and procedural texture manager
- Extended mini_math.h with mat4 multiplication and affine transforms.
- Implemented TextureManager for runtime procedural texture generation and GPU upload.
- Added 3D system components: Camera, Object, Scene, and Renderer3D.
- Created test_3d_render mini-demo for interactive 3D verification.
- Fixed WebGPU validation errors regarding depthSlice and unimplemented WaitAny.
Diffstat (limited to 'src/procedural/generator.h')
| -rw-r--r-- | src/procedural/generator.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/procedural/generator.h b/src/procedural/generator.h new file mode 100644 index 0000000..a5ced68 --- /dev/null +++ b/src/procedural/generator.h @@ -0,0 +1,27 @@ +// This file is part of the 64k demo project. +// It defines the interface for procedural texture generation. +// Used to generate texture data at runtime. + +#pragma once + +#include <cstdint> +#include <vector> + +// Procedural generation function signature +// buffer: Pointer to RGBA8 buffer (size w * h * 4) +// w, h: Dimensions +// params: Arbitrary float parameters for the generator +typedef void (*ProcGenFunc)(uint8_t* buffer, int w, int h, const float* params, + int num_params); + +namespace procedural { + +// Example: Simple noise generator +void gen_noise(uint8_t* buffer, int w, int h, const float* params, + int num_params); + +// Example: Grid pattern +void gen_grid(uint8_t* buffer, int w, int h, const float* params, + int num_params); + +} // namespace procedural |
