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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 16:46:59 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 16:46:59 +0100 |
| commit | 2184a1043d1a071cdc78303b2247145bf3f18c0b (patch) | |
| tree | 948703ba6541391578c0917fd1ffb208209a321e /src/platform.h | |
| parent | fe00b372ea6c376d5e67a1b7392c3fa4f72e6378 (diff) | |
fix(3d): Correct debug box transforms and restore object textures
- Updated VisualDebug to accept mat4 transforms, enabling wireframes to follow rotating objects.
- Restored SDF bump mapping and floor grid texture in the fragment shader.
- Added vec4::xyz() helper to mini_math.h.
- Fixed Renderer3D to pass the full model matrix for debug visualization.
Diffstat (limited to 'src/platform.h')
0 files changed, 0 insertions, 0 deletions
