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| author | skal <pascal.massimino@gmail.com> | 2026-01-27 22:16:23 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-01-27 22:16:23 +0100 |
| commit | ad4f87e0ebfd361c69c7ba9adc29292305f21f7c (patch) | |
| tree | 7e3d4feffce3cac26139df1ace2f879e62bfc00c /src/main.cpp | |
| parent | 2f68b86ba403fdae97c00569b6bb9b58ad1f33a6 (diff) | |
feat(audio): Implement real-time spectrogram synthesizer
Adds a multi-voice, real-time audio synthesis engine that generates sound from spectrogram data using an Inverse Discrete Cosine Transform (IDCT).
Key features:
- A thread-safe, double-buffered system for dynamically updating spectrograms in real-time without interrupting audio playback.
- Core DSP components: FDCT, IDCT, and Hamming window functions.
- A simple sequencer in the main loop to demonstrate scripted audio events and dynamic updates.
- Unit tests for the new synth engine and Hamming window, integrated with CTest.
- A file documenting the build process, features, and how to run tests.
Diffstat (limited to 'src/main.cpp')
| -rw-r--r-- | src/main.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index 3b61e1e..c1e2789 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,14 +1,64 @@ #include "platform.h" #include "gpu/gpu.h" #include "audio/audio.h" +#include "audio/synth.h" +#include "util/math.h" +#include <string.h> +#include <math.h> + +#define DEMO_BPM 120.0f +#define SECONDS_PER_BEAT (60.0f / DEMO_BPM) +#define SPEC_FRAMES 16 + +static float g_spec_buffer_a[SPEC_FRAMES * DCT_SIZE]; +static float g_spec_buffer_b[SPEC_FRAMES * DCT_SIZE]; + +void generate_tone(float* buffer, float freq) { + memset(buffer, 0, SPEC_FRAMES * DCT_SIZE * sizeof(float)); + for (int frame = 0; frame < SPEC_FRAMES; ++frame) { + float* spec_frame = buffer + frame * DCT_SIZE; + float amplitude = powf(1.0f - (float)frame / SPEC_FRAMES, 2.0f); + + int bin = (int)(freq / (32000.0f / 2.0f) * DCT_SIZE); + if (bin > 0 && bin < DCT_SIZE) { + spec_frame[bin] = amplitude; + } + } +} int main() { platform_init(); gpu_init(platform_get_window()); audio_init(); + generate_tone(g_spec_buffer_a, 440.0f); // A4 + generate_tone(g_spec_buffer_b, 880.0f); // A5 + + Spectrogram spec = { g_spec_buffer_a, g_spec_buffer_b, SPEC_FRAMES }; + int tone_id = synth_register_spectrogram(&spec); + + double last_beat_time = 0.0; + int beat_count = 0; + while (!platform_should_close()) { platform_poll(); + + double current_time = platform_get_time(); + if (current_time - last_beat_time > SECONDS_PER_BEAT) { + synth_trigger_voice(tone_id, 0.5f, 0.0f); + last_beat_time = current_time; + beat_count++; + + if (beat_count == 8) { + // Time to update the sound! + float* back_buffer = synth_begin_update(tone_id); + if (back_buffer) { + generate_tone(back_buffer, 220.0f); // A3 + synth_commit_update(tone_id); + } + } + } + gpu_draw(); audio_update(); } |
