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| author | skal <pascal.massimino@gmail.com> | 2026-01-27 23:09:27 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-01-27 23:10:49 +0100 |
| commit | 9dcf94ab01269311b4e5d39be23c95560904c626 (patch) | |
| tree | ac271af3d51d7ee1bce6827f81e97f1f463336db /src/main.cc | |
| parent | 364d9e60e3c27cb131a598fe5f83deb74493319f (diff) | |
feat: Implement spectool & specview; refactor coding style; update docs
This commit introduces new tools for spectrogram manipulation and visualization, establishes a consistent coding style, and updates project documentation.
Key changes include:
- **Spectrogram Tools:
- : A command-line utility for analyzing WAV/MP3 files into custom spectrogram format and playing back these spectrograms via the synth engine.
- : A command-line tool for visualizing spectrogram files as ASCII art in the console.
- **Coding Style Enforcement:
- Added a configuration file enforcing LLVM-based style with 2-space indentation, no tabs, and an 80-column line limit.
- Renamed all C++ source files from to for project consistency.
- Applied automatic formatting using
exit across the entire codebase.
- **Documentation & Workflow:
- Created to define a commit policy requiring tests to pass before committing.
- Updated with instructions for building and using and , and referenced .
- Updated and to reflect the new tools, audio architecture decisions (real-time additive synthesis, double-buffering for dynamic updates, WAV/MP3 support), coding style, and development workflow.
- **Build System:
- Modified to:
- Include new targets for and under the option.
- Update source file extensions to .
- Add a new end-to-end test for to the suite.
Diffstat (limited to 'src/main.cc')
| -rw-r--r-- | src/main.cc | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/main.cc b/src/main.cc new file mode 100644 index 0000000..56d755c --- /dev/null +++ b/src/main.cc @@ -0,0 +1,70 @@ +#include "audio/audio.h" +#include "audio/synth.h" +#include "gpu/gpu.h" +#include "platform.h" +#include "util/math.h" +#include <math.h> +#include <string.h> + +#define DEMO_BPM 120.0f +#define SECONDS_PER_BEAT (60.0f / DEMO_BPM) +#define SPEC_FRAMES 16 + +static float g_spec_buffer_a[SPEC_FRAMES * DCT_SIZE]; +static float g_spec_buffer_b[SPEC_FRAMES * DCT_SIZE]; + +void generate_tone(float *buffer, float freq) { + memset(buffer, 0, SPEC_FRAMES * DCT_SIZE * sizeof(float)); + for (int frame = 0; frame < SPEC_FRAMES; ++frame) { + float *spec_frame = buffer + frame * DCT_SIZE; + float amplitude = powf(1.0f - (float)frame / SPEC_FRAMES, 2.0f); + + int bin = (int)(freq / (32000.0f / 2.0f) * DCT_SIZE); + if (bin > 0 && bin < DCT_SIZE) { + spec_frame[bin] = amplitude; + } + } +} + +int main() { + platform_init(); + gpu_init(platform_get_window()); + audio_init(); + + generate_tone(g_spec_buffer_a, 440.0f); // A4 + generate_tone(g_spec_buffer_b, 880.0f); // A5 + + Spectrogram spec = {g_spec_buffer_a, g_spec_buffer_b, SPEC_FRAMES}; + int tone_id = synth_register_spectrogram(&spec); + + double last_beat_time = 0.0; + int beat_count = 0; + + while (!platform_should_close()) { + platform_poll(); + + double current_time = platform_get_time(); + if (current_time - last_beat_time > SECONDS_PER_BEAT) { + synth_trigger_voice(tone_id, 0.5f, 0.0f); + last_beat_time = current_time; + beat_count++; + + if (beat_count == 8) { + // Time to update the sound! + float *back_buffer = synth_begin_update(tone_id); + if (back_buffer) { + generate_tone(back_buffer, 220.0f); // A3 + synth_commit_update(tone_id); + } + } + } + + gpu_draw(); + audio_update(); + } + + audio_shutdown(); + gpu_shutdown(); + platform_shutdown(); + return 0; +} |
