summaryrefslogtreecommitdiff
path: root/src/main.cc
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-01-28 08:51:49 +0100
committerskal <pascal.massimino@gmail.com>2026-01-28 08:51:49 +0100
commit3e9e69a6cd9212b5cfd956c0a36b9dc07ab88cf7 (patch)
tree5e57c9478f90982417b5dfb208df8e395c027953 /src/main.cc
parenta606788f3699b98b26e0af27622f67f00d92d1e3 (diff)
feat(assets): Implement basic asset packing system
Introduces a new asset management system to embed binary assets directly into the demo executable. - Creates the directory for asset definition and an descriptor file. - Implements to generate (with enum and declaration) and (with placeholder data). - Integrates into CMake build, making depend on the generated asset files. - Adds minimal integration in and documentation in . This addresses Task 9 (compact in-line and off-line asset system).
Diffstat (limited to 'src/main.cc')
-rw-r--r--src/main.cc7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/main.cc b/src/main.cc
index 31e1c58..bcf6015 100644
--- a/src/main.cc
+++ b/src/main.cc
@@ -1,5 +1,6 @@
#include "audio/audio.h"
#include "audio/synth.h"
+#include "assets.h" // Include generated asset header
#include "gpu/gpu.h"
#include "platform.h"
#include "util/math.h"
@@ -54,6 +55,12 @@ int main(int argc, char **argv) {
const Spectrogram spec = {g_spec_buffer_a, g_spec_buffer_b, SPEC_FRAMES};
int tone_id = synth_register_spectrogram(&spec);
+ // Dummy call to ensure asset system is linked
+ size_t dummy_size;
+ const uint8_t* dummy_asset = GetAsset(AssetId::ASSET_NULL_ASSET, &dummy_size);
+ (void)dummy_asset;
+ (void)dummy_size;
+
double last_beat_time = 0.0;
int beat_count = 0;