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| author | skal <pascal.massimino@gmail.com> | 2026-01-28 09:34:55 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-01-28 09:34:55 +0100 |
| commit | b8d42b0ccdc3ead63e541c9d38ca33bfe7bf7c65 (patch) | |
| tree | 0dcf98485c72f4bffc73209cdbcea6efebbefe4a /src/gpu/gpu.cc | |
| parent | 7631eaa56df1aea834998e9ce829bfb5937cdfdc (diff) | |
update asset system
Diffstat (limited to 'src/gpu/gpu.cc')
| -rw-r--r-- | src/gpu/gpu.cc | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gpu/gpu.cc b/src/gpu/gpu.cc index f32f049..43aef7c 100644 --- a/src/gpu/gpu.cc +++ b/src/gpu/gpu.cc @@ -148,10 +148,9 @@ void gpu_init(GLFWwindow *window) { adapter_opts.compatibleSurface = g_surface; adapter_opts.powerPreference = WGPUPowerPreference_HighPerformance; - wgpuInstanceRequestAdapter( - g_instance, &adapter_opts, - {nullptr, WGPUCallbackMode_WaitAnyOnly, handle_request_adapter, &g_adapter, - nullptr}); + wgpuInstanceRequestAdapter(g_instance, &adapter_opts, + {nullptr, WGPUCallbackMode_WaitAnyOnly, + handle_request_adapter, &g_adapter, nullptr}); while (!g_adapter) { wgpuInstanceWaitAny(g_instance, 0, nullptr, 0); @@ -163,10 +162,9 @@ void gpu_init(GLFWwindow *window) { device_desc.uncapturedErrorCallbackInfo.callback = handle_device_error; #endif - wgpuAdapterRequestDevice( - g_adapter, &device_desc, - {nullptr, WGPUCallbackMode_WaitAnyOnly, handle_request_device, &g_device, - nullptr}); + wgpuAdapterRequestDevice(g_adapter, &device_desc, + {nullptr, WGPUCallbackMode_WaitAnyOnly, + handle_request_device, &g_device, nullptr}); while (!g_device) { wgpuInstanceWaitAny(g_instance, 0, nullptr, 0); @@ -271,7 +269,8 @@ void gpu_draw(float audio_peak, float aspect_ratio) { WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal) return; - WGPUTextureView view = wgpuTextureCreateView(surface_texture.texture, nullptr); + WGPUTextureView view = + wgpuTextureCreateView(surface_texture.texture, nullptr); struct { float audio_peak; @@ -317,4 +316,5 @@ void gpu_draw(float audio_peak, float aspect_ratio) { wgpuTextureRelease(surface_texture.texture); } -void gpu_shutdown() {} +void gpu_shutdown() { +} |
