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| author | skal <pascal.massimino@gmail.com> | 2026-02-01 10:51:15 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 10:51:15 +0100 |
| commit | 8bdc4754647c9c6691130fa91d51fee93c5fc88f (patch) | |
| tree | 2cfd7f72a21541c488ea48629eef47a6774fc2c4 /src/gpu/gpu.cc | |
| parent | 7905abd9f7ad35231289e729b42e3ad57a943ff5 (diff) | |
feat: Implement 3D system and procedural texture manager
- Extended mini_math.h with mat4 multiplication and affine transforms.
- Implemented TextureManager for runtime procedural texture generation and GPU upload.
- Added 3D system components: Camera, Object, Scene, and Renderer3D.
- Created test_3d_render mini-demo for interactive 3D verification.
- Fixed WebGPU validation errors regarding depthSlice and unimplemented WaitAny.
Diffstat (limited to 'src/gpu/gpu.cc')
| -rw-r--r-- | src/gpu/gpu.cc | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gpu/gpu.cc b/src/gpu/gpu.cc index a097efa..3cdf9aa 100644 --- a/src/gpu/gpu.cc +++ b/src/gpu/gpu.cc @@ -131,14 +131,6 @@ RenderPass gpu_create_render_pass(WGPUDevice device, WGPUTextureFormat format, color_target.blend = nullptr; // Add additive blending for particles - WGPUBlendState blend = {}; - blend.color.srcFactor = WGPUBlendFactor_SrcAlpha; - blend.color.dstFactor = WGPUBlendFactor_One; - blend.color.operation = WGPUBlendOperation_Add; - blend.alpha.srcFactor = WGPUBlendFactor_SrcAlpha; - blend.alpha.dstFactor = WGPUBlendFactor_One; - blend.alpha.operation = WGPUBlendOperation_Add; - color_target.blend = &blend; WGPUFragmentState fragment_state = {}; fragment_state.module = shader_module; |
