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authorskal <pascal.massimino@gmail.com>2026-02-02 17:34:03 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 17:34:03 +0100
commit4eb0a67ad12fdd8c82d7cbc37991b6977cb86568 (patch)
tree711906bed69332a599c172fae16a81c73b2b9925 /src/gpu/gpu.cc
parent1971b20ebca35bc8dbe24902dd5749413b43ff1b (diff)
fix(3d): Distinguish floor grid from object textures
- Switched floor back to PLANE type in test_3d_render. - Updated fragment shader to apply grid pattern ONLY to PLANE objects. - Restored noise-based bump mapping and texturing for BOX and other SDF primitives. - Verified correct visual appearance of floating cubes (no fixed grid).
Diffstat (limited to 'src/gpu/gpu.cc')
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