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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 17:27:32 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 17:27:32 +0100 |
| commit | 1971b20ebca35bc8dbe24902dd5749413b43ff1b (patch) | |
| tree | 562eabce96ab2b78866a84bca8a26f0b22d5d764 /src/gpu/effects/shader_composer.cc | |
| parent | 535ea3e2fdb90a524210e306d309f54f4630d348 (diff) | |
feat(3d): Implement Task 21.1 WGSL Library & Composer
- Implemented ShaderComposer for modular WGSL snippet management.
- Factored out common math, primitives, lighting, and ray-box helpers.
- Refactored Renderer3D to use dynamic shader composition.
- Consolidated high-DPI and shadow robustness fixes into final shader structure.
Diffstat (limited to 'src/gpu/effects/shader_composer.cc')
| -rw-r--r-- | src/gpu/effects/shader_composer.cc | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/gpu/effects/shader_composer.cc b/src/gpu/effects/shader_composer.cc new file mode 100644 index 0000000..61da6e6 --- /dev/null +++ b/src/gpu/effects/shader_composer.cc @@ -0,0 +1,33 @@ +// This file is part of the 64k demo project. +// It implements the ShaderComposer class. + +#include "gpu/effects/shader_composer.h" +#include <sstream> + +ShaderComposer& ShaderComposer::Get() { + static ShaderComposer instance; + return instance; +} + +void ShaderComposer::RegisterSnippet(const std::string& name, const std::string& code) { + snippets_[name] = code; +} + +std::string ShaderComposer::Compose(const std::vector<std::string>& dependencies, const std::string& main_code) { + std::stringstream ss; + ss << "// Generated by ShaderComposer\n\n"; + + for (const auto& dep : dependencies) { + auto it = snippets_.find(dep); + if (it != snippets_.end()) { + ss << "// --- Snippet: " << dep << " ---\n"; + ss << it->second << "\n"; + } + } + + ss << "// --- Main Code ---\n"; + ss << main_code; + + return ss.str(); +} + |
