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| author | skal <pascal.massimino@gmail.com> | 2026-02-01 01:33:47 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 01:33:47 +0100 |
| commit | 709067df5303ddf0715f56903ccfdb877cb4db7e (patch) | |
| tree | 767fbbf284ebf4084d73c8f7553487316c44a7d0 /src/gpu/effects/passthrough_effect.cc | |
| parent | e82ba031c138eb8ee72ed976b270217228a42c64 (diff) | |
Refactor: Split demo effects and shaders into individual files
Split src/gpu/demo_effects.cc into individual .cc files for each effect
and created separate files for post-processing helpers and WGSL shaders.
Updated src/gpu/demo_effects.h to be a central header for all effect-related
declarations and adjusted CMakeLists.txt accordingly.
Diffstat (limited to 'src/gpu/effects/passthrough_effect.cc')
| -rw-r--r-- | src/gpu/effects/passthrough_effect.cc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/gpu/effects/passthrough_effect.cc b/src/gpu/effects/passthrough_effect.cc new file mode 100644 index 0000000..a00f661 --- /dev/null +++ b/src/gpu/effects/passthrough_effect.cc @@ -0,0 +1,19 @@ +// This file is part of the 64k demo project. +// It implements the PassthroughEffect. + +#include "gpu/demo_effects.h" +#include "gpu/gpu.h" + +// --- PassthroughEffect --- +PassthroughEffect::PassthroughEffect(WGPUDevice device, + WGPUTextureFormat format) + : device_(device) { + uniforms_ = + gpu_create_buffer(device, sizeof(float) * 4, + WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); + pipeline_ = + create_post_process_pipeline(device, format, passthrough_shader_wgsl); +} +void PassthroughEffect::update_bind_group(WGPUTextureView input_view) { + pp_update_bind_group(device_, pipeline_, &bind_group_, input_view, uniforms_); +} |
