diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-01 18:56:47 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 18:56:47 +0100 |
| commit | e3ef115804b46e8bfc594987b04b1059aed5e002 (patch) | |
| tree | 3670f718ee23cf34e94984568900eac23022d1f0 /src/gpu/effects/hybrid_3d_effect.h | |
| parent | 7fab8880cca269621cd32610b22f2820567771f2 (diff) | |
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
- Fixed test_sequence by restoring MainSequence::init_test for mocking.
- Corrected CMakeLists.txt dependencies and source groupings to prevent duplicate symbols.
- standardizing Effect constructor signature for seq_compiler compatibility.
- Implemented Hybrid3DEffect using bumpy Renderer3D and procedural NOISE_TEX.
- Updated MainSequence to support depth buffer for 3D elements.
- Formatted all source files with clang-format.
Diffstat (limited to 'src/gpu/effects/hybrid_3d_effect.h')
| -rw-r--r-- | src/gpu/effects/hybrid_3d_effect.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/gpu/effects/hybrid_3d_effect.h b/src/gpu/effects/hybrid_3d_effect.h index 1b0eab7..ef62883 100644 --- a/src/gpu/effects/hybrid_3d_effect.h +++ b/src/gpu/effects/hybrid_3d_effect.h @@ -1,12 +1,13 @@ // This file is part of the 64k demo project. -// It defines the Hybrid3DEffect, integrating the 3D renderer into the demo timeline. +// It defines the Hybrid3DEffect, integrating the 3D renderer into the demo +// timeline. #pragma once -#include "gpu/effect.h" +#include "3d/camera.h" #include "3d/renderer.h" #include "3d/scene.h" -#include "3d/camera.h" +#include "gpu/effect.h" #include "gpu/texture_manager.h" class Hybrid3DEffect : public Effect { @@ -15,7 +16,8 @@ class Hybrid3DEffect : public Effect { virtual ~Hybrid3DEffect() override = default; void init(MainSequence* demo) override; - void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; + void render(WGPURenderPassEncoder pass, float time, float beat, + float intensity, float aspect_ratio) override; private: Renderer3D renderer_; |
