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authorskal <pascal.massimino@gmail.com>2026-02-01 16:18:19 +0100
committerskal <pascal.massimino@gmail.com>2026-02-01 16:18:19 +0100
commit1522b95c838fc3e567066fd96dede3dca25cbc95 (patch)
tree24dd8d2bc586f8b9f8f3518b4fe68907e8eeb1d4 /src/gpu/effect.h
parent1481b0a6313b725eec3e3ebeea085e98703df00f (diff)
feat(gpu): Integrate bumpy 3D renderer into main demo
- Added depth buffer support to MainSequence. - Implemented Hybrid3DEffect for the main timeline. - Fixed effect initialization order in MainSequence. - Ensured depth-stencil compatibility for all scene effects. - Updated demo sequence with 3D elements and post-processing.
Diffstat (limited to 'src/gpu/effect.h')
-rw-r--r--src/gpu/effect.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gpu/effect.h b/src/gpu/effect.h
index 51b3883..5d6b666 100644
--- a/src/gpu/effect.h
+++ b/src/gpu/effect.h
@@ -122,12 +122,11 @@ class MainSequence {
WGPUTextureView framebuffer_view_a_ = nullptr;
WGPUTexture framebuffer_b_ = nullptr;
WGPUTextureView framebuffer_view_b_ = nullptr;
+
+ WGPUTexture depth_texture_ = nullptr;
+ WGPUTextureView depth_view_ = nullptr;
- public: // Made public for testing
- void init_test(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
-
- private: // Restore private access for other members
- std::unique_ptr<PostProcessEffect> passthrough_effect_;
+ std::unique_ptr<Effect> passthrough_effect_;
void create_framebuffers(int width, int height);
};