diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-01 16:18:19 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 16:18:19 +0100 |
| commit | 1522b95c838fc3e567066fd96dede3dca25cbc95 (patch) | |
| tree | 24dd8d2bc586f8b9f8f3518b4fe68907e8eeb1d4 /src/gpu/effect.h | |
| parent | 1481b0a6313b725eec3e3ebeea085e98703df00f (diff) | |
feat(gpu): Integrate bumpy 3D renderer into main demo
- Added depth buffer support to MainSequence.
- Implemented Hybrid3DEffect for the main timeline.
- Fixed effect initialization order in MainSequence.
- Ensured depth-stencil compatibility for all scene effects.
- Updated demo sequence with 3D elements and post-processing.
Diffstat (limited to 'src/gpu/effect.h')
| -rw-r--r-- | src/gpu/effect.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gpu/effect.h b/src/gpu/effect.h index 51b3883..5d6b666 100644 --- a/src/gpu/effect.h +++ b/src/gpu/effect.h @@ -122,12 +122,11 @@ class MainSequence { WGPUTextureView framebuffer_view_a_ = nullptr; WGPUTexture framebuffer_b_ = nullptr; WGPUTextureView framebuffer_view_b_ = nullptr; + + WGPUTexture depth_texture_ = nullptr; + WGPUTextureView depth_view_ = nullptr; - public: // Made public for testing - void init_test(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); - - private: // Restore private access for other members - std::unique_ptr<PostProcessEffect> passthrough_effect_; + std::unique_ptr<Effect> passthrough_effect_; void create_framebuffers(int width, int height); }; |
