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authorskal <pascal.massimino@gmail.com>2026-01-31 20:44:23 +0100
committerskal <pascal.massimino@gmail.com>2026-01-31 20:44:23 +0100
commitc6b33c5e9b2325ca472dab8c4b64d1dab7b2885a (patch)
treebdd7ad7a253562a5860fb9db20a9179931401672 /src/gpu/demo_effects.h
parent4a55151d1a30f03ce1aa67e4c952ff6759c480c9 (diff)
fix(gpu): resolve multiple WebGPU validation and runtime errors
- Fixed 'Invalid sample count 0' and 'Invalid anisotropic clamp: 0' by ensuring explicit pipeline and sampler states. - Resolved WGSL parsing errors by replacing swizzle assignments in compute shaders. - Fixed 'Texture destroyed' error in render_frame by reordering command submission and resource presentation/release. - Added WGPU_DEPTH_SLICE_UNDEFINED for Windows compatibility and ensured consistent resolveTarget initialization. - Cleaned up PassthroughEffect bind group layout mismatch and redundant string helper definitions. - Verified all tests pass and applied consistent formatting.
Diffstat (limited to 'src/gpu/demo_effects.h')
-rw-r--r--src/gpu/demo_effects.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
index 603c32e..5db710e 100644
--- a/src/gpu/demo_effects.h
+++ b/src/gpu/demo_effects.h
@@ -50,6 +50,7 @@ public:
private:
WGPUDevice device_;
+ GpuBuffer uniforms_;
};
class MovingEllipseEffect : public Effect {