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authorskal <pascal.massimino@gmail.com>2026-01-31 15:36:45 +0100
committerskal <pascal.massimino@gmail.com>2026-01-31 15:36:45 +0100
commit72c0cbcb38732b698d33d52459fed67af56ee2ec (patch)
tree83cabb089d76c7dda49ac786ad829b6f37d17bbf /src/gpu/demo_effects.h
parente96f282d77bd114493c8d9097c7fb7eaaad2338b (diff)
feat: Implement Sequence and Effect system for demo choreography
Refactors the rendering pipeline into a modular Sequence/Effect system. 'MainSequence' manages the final frame rendering and a list of 'Sequence' layers. 'Sequence' manages a timeline of 'Effect' objects (start/end/priority). Concrete effects (Heptagon, Particles) are moved to 'demo_effects.cc'. Updates main loop to pass beat and aspect ratio.
Diffstat (limited to 'src/gpu/demo_effects.h')
-rw-r--r--src/gpu/demo_effects.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
new file mode 100644
index 0000000..81321d9
--- /dev/null
+++ b/src/gpu/demo_effects.h
@@ -0,0 +1,40 @@
+// This file is part of the 64k demo project.
+// It declares the concrete effects used in the demo.
+
+#pragma once
+#include "effect.h"
+#include "gpu.h"
+#include <memory>
+
+class HeptagonEffect : public Effect {
+public:
+ HeptagonEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override;
+
+private:
+ WGPUQueue queue_;
+ RenderPass pass_;
+ GpuBuffer uniforms_;
+};
+
+class ParticlesEffect : public Effect {
+public:
+ ParticlesEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
+ void compute(WGPUCommandEncoder encoder, float time, float beat,
+ float intensity, float aspect_ratio) override;
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override;
+
+private:
+ WGPUQueue queue_;
+ ComputePass compute_pass_;
+ RenderPass render_pass_;
+ GpuBuffer particles_buffer_;
+ GpuBuffer uniforms_;
+};
+
+// Factory
+std::shared_ptr<Sequence> create_demo_sequence(WGPUDevice device,
+ WGPUQueue queue,
+ WGPUTextureFormat format);