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authorskal <pascal.massimino@gmail.com>2026-02-02 17:39:14 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 17:39:14 +0100
commit6847a7e1b54c9f76feef0c4110a897600983416e (patch)
treefc2fa82e98c4d8024faf49453cac728d1d8bfb6b /src/generated
parent4eb0a67ad12fdd8c82d7cbc37991b6977cb86568 (diff)
fix(3d): Stabilize shadows and isolate floor grid texture
- Reverted floor to BOX (SDF) for robust shadow receipt. - Updated shader to apply grid pattern ONLY to instance 0 (floor) or PLANE objects. - Restored noise-based texturing for floating cubes and other SDF primitives. - Verified that shadows and textures are now correctly applied across all scene elements.
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