diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-02 15:55:03 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 15:55:03 +0100 |
| commit | c194f59e171a1e58ce1704f37d99ffcd09a42433 (patch) | |
| tree | f77a32f2c4c23b335209b8df11cc82920388b51a /src/generated/timeline.cc | |
| parent | 316825883c705ed0fe927c32e072f98141d3eaa3 (diff) | |
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
- Implemented dynamic resolution support in all shaders and effects.
- Added explicit viewport setting for all render passes to ensure correct scaling.
- Fixed 3D shadow mapping by adding PLANE support and standardizing soft shadow logic.
- Propagated resize events through the Effect hierarchy.
- Applied project-wide code formatting.
Diffstat (limited to 'src/generated/timeline.cc')
| -rw-r--r-- | src/generated/timeline.cc | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/generated/timeline.cc b/src/generated/timeline.cc index 376624b..9669b7b 100644 --- a/src/generated/timeline.cc +++ b/src/generated/timeline.cc @@ -2,18 +2,25 @@ #include "gpu/demo_effects.h" #include "gpu/effect.h" -void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) { +void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, + WGPUTextureFormat format) { { auto seq = std::make_shared<Sequence>(); - seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.0f, 60.0f, 0); - seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.0f, 60.0f, 1); - seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.0f, 60.0f, 2); + seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), + 0.0f, 60.0f, 0); + seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), + 0.0f, 60.0f, 1); + seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), + 0.0f, 60.0f, 2); main_seq.add_sequence(seq, 0.0f, 0); } { auto seq = std::make_shared<Sequence>(); - seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.0f, 60.0f, 0); - seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.0f, 60.0f, 1); + seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), + 0.0f, 60.0f, 0); + seq->add_effect( + std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.0f, + 60.0f, 1); main_seq.add_sequence(seq, 0.0f, 10); } } |
