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authorskal <pascal.massimino@gmail.com>2026-02-02 14:05:31 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 14:05:31 +0100
commit9048115d66cb5ad18e37aad7d48cb6a708b3c3d5 (patch)
tree2dfa84ef0ada61328247b949e1d27c408004a12d /src/generated/timeline.cc
parenta5409a168d08552c0fc0ad2cff8a9f32199272a1 (diff)
fix(3d): Resolve shader validation error and tune shadows
- Fixed 'redefinition of light_dir' shader validation error by centralizing the light definition at the top of fs_main. - Further brightened the floor in 'test_3d_render' for better shadow contrast. - Reduced shadow bias and made the light more vertical to ensure shadows are clearly visible on all surfaces.
Diffstat (limited to 'src/generated/timeline.cc')
-rw-r--r--src/generated/timeline.cc19
1 files changed, 6 insertions, 13 deletions
diff --git a/src/generated/timeline.cc b/src/generated/timeline.cc
index 9669b7b..376624b 100644
--- a/src/generated/timeline.cc
+++ b/src/generated/timeline.cc
@@ -2,25 +2,18 @@
#include "gpu/demo_effects.h"
#include "gpu/effect.h"
-void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue,
- WGPUTextureFormat format) {
+void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) {
{
auto seq = std::make_shared<Sequence>();
- seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format),
- 0.0f, 60.0f, 0);
- seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format),
- 0.0f, 60.0f, 1);
- seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format),
- 0.0f, 60.0f, 2);
+ seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.0f, 60.0f, 0);
+ seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.0f, 60.0f, 1);
+ seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.0f, 60.0f, 2);
main_seq.add_sequence(seq, 0.0f, 0);
}
{
auto seq = std::make_shared<Sequence>();
- seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format),
- 0.0f, 60.0f, 0);
- seq->add_effect(
- std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.0f,
- 60.0f, 1);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.0f, 60.0f, 0);
+ seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.0f, 60.0f, 1);
main_seq.add_sequence(seq, 0.0f, 10);
}
}