diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-02 14:05:31 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 14:05:31 +0100 |
| commit | 9048115d66cb5ad18e37aad7d48cb6a708b3c3d5 (patch) | |
| tree | 2dfa84ef0ada61328247b949e1d27c408004a12d /src/generated/timeline.cc | |
| parent | a5409a168d08552c0fc0ad2cff8a9f32199272a1 (diff) | |
fix(3d): Resolve shader validation error and tune shadows
- Fixed 'redefinition of light_dir' shader validation error by centralizing the light definition at the top of fs_main.
- Further brightened the floor in 'test_3d_render' for better shadow contrast.
- Reduced shadow bias and made the light more vertical to ensure shadows are clearly visible on all surfaces.
Diffstat (limited to 'src/generated/timeline.cc')
| -rw-r--r-- | src/generated/timeline.cc | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/src/generated/timeline.cc b/src/generated/timeline.cc index 9669b7b..376624b 100644 --- a/src/generated/timeline.cc +++ b/src/generated/timeline.cc @@ -2,25 +2,18 @@ #include "gpu/demo_effects.h" #include "gpu/effect.h" -void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, - WGPUTextureFormat format) { +void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) { { auto seq = std::make_shared<Sequence>(); - seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), - 0.0f, 60.0f, 0); - seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), - 0.0f, 60.0f, 1); - seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), - 0.0f, 60.0f, 2); + seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.0f, 60.0f, 0); + seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.0f, 60.0f, 1); + seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.0f, 60.0f, 2); main_seq.add_sequence(seq, 0.0f, 0); } { auto seq = std::make_shared<Sequence>(); - seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), - 0.0f, 60.0f, 0); - seq->add_effect( - std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.0f, - 60.0f, 1); + seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.0f, 60.0f, 0); + seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.0f, 60.0f, 1); main_seq.add_sequence(seq, 0.0f, 10); } } |
