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authorskal <pascal.massimino@gmail.com>2026-02-02 12:19:10 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 12:19:10 +0100
commitdc47af28f09705d28e9975867d7fad9a395f9163 (patch)
tree5ae97b21542d2824c9c9d422ed1b4a25331fa1a2 /src/generated/assets.h
parenta5b27673c29ca39b6b35bb0f5c4be224d7b41b5a (diff)
refactor(build): Centralize generated files and clean up project layout
- Task A: Centralized all generated code (assets, timeline) into a single directory to create a single source of truth. - Task A: Isolated test asset generation into a temporary build directory, preventing pollution of the main source tree. - Task B: Vertically compacted all C/C++ source files by removing superfluous newlines. - Task C: Created a top-level README.md with project overview and file descriptions. - Task D: Moved non-essential documentation into a directory to reduce root-level clutter.
Diffstat (limited to 'src/generated/assets.h')
-rw-r--r--src/generated/assets.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/generated/assets.h b/src/generated/assets.h
new file mode 100644
index 0000000..3e89aaa
--- /dev/null
+++ b/src/generated/assets.h
@@ -0,0 +1,13 @@
+// This file is auto-generated by asset_packer.cc. Do not edit.
+
+#pragma once
+#include <cstdint>
+
+enum class AssetId : uint16_t {
+ ASSET_KICK_1 = 0,
+ ASSET_SNARE_1 = 1,
+ ASSET_HIHAT_1 = 2,
+ ASSET_NOISE_TEX = 3,
+ ASSET_LAST_ID = 4,
+};
+#include "util/asset_manager.h"