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authorskal <pascal.massimino@gmail.com>2026-01-31 15:44:30 +0100
committerskal <pascal.massimino@gmail.com>2026-01-31 15:44:30 +0100
commit0bb7fa35cc340a65c944e546231632379bcfa30c (patch)
tree23913b4d5d26686b45acee5648b147a44877e3a0 /src/audio/audio.h
parent72c0cbcb38732b698d33d52459fed67af56ee2ec (diff)
feat: Add --seek command line option for fast-forward debugging
This feature allows developers to jump to a specific time in the demo sequence (e.g., './demo64k --seek 10.5'). It simulates the game logic, audio state (rendering silent buffers), and visual physics (compute shaders) from t=0 up to the target time before starting real-time playback. Audio initialization is refactored to separate device init and start.
Diffstat (limited to 'src/audio/audio.h')
-rw-r--r--src/audio/audio.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/audio/audio.h b/src/audio/audio.h
index dd43d97..67c83c2 100644
--- a/src/audio/audio.h
+++ b/src/audio/audio.h
@@ -5,5 +5,7 @@
#pragma once
void audio_init();
+void audio_start(); // Starts the audio device callback
+void audio_render_silent(float duration_sec); // Fast-forwards audio state
void audio_update();
void audio_shutdown();