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| author | skal <pascal.massimino@gmail.com> | 2026-01-27 22:16:23 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-01-27 22:16:23 +0100 |
| commit | ad4f87e0ebfd361c69c7ba9adc29292305f21f7c (patch) | |
| tree | 7e3d4feffce3cac26139df1ace2f879e62bfc00c /src/audio/audio.cpp | |
| parent | 2f68b86ba403fdae97c00569b6bb9b58ad1f33a6 (diff) | |
feat(audio): Implement real-time spectrogram synthesizer
Adds a multi-voice, real-time audio synthesis engine that generates sound from spectrogram data using an Inverse Discrete Cosine Transform (IDCT).
Key features:
- A thread-safe, double-buffered system for dynamically updating spectrograms in real-time without interrupting audio playback.
- Core DSP components: FDCT, IDCT, and Hamming window functions.
- A simple sequencer in the main loop to demonstrate scripted audio events and dynamic updates.
- Unit tests for the new synth engine and Hamming window, integrated with CTest.
- A file documenting the build process, features, and how to run tests.
Diffstat (limited to 'src/audio/audio.cpp')
| -rw-r--r-- | src/audio/audio.cpp | 23 |
1 files changed, 9 insertions, 14 deletions
diff --git a/src/audio/audio.cpp b/src/audio/audio.cpp index 9e778f1..318ccb8 100644 --- a/src/audio/audio.cpp +++ b/src/audio/audio.cpp @@ -1,27 +1,19 @@ #define MINIAUDIO_IMPLEMENTATION #include "miniaudio.h" +#include "synth.h" #include <math.h> static ma_device device; -static float phase = 0.0f; static void audio_callback(ma_device*, void* output, const void*, ma_uint32 frames) { - int16_t* out = (int16_t*)output; - const float freq = 440.0f; - const float sr = 32000.0f; - - for (ma_uint32 i = 0; i < frames; i++) { - float s = sinf(phase) * 0.2f; - phase += 2.0f * 3.14159265f * freq / sr; - if (phase > 2.0f * 3.14159265f) phase -= 2.0f * 3.14159265f; - out[i] = (int16_t)(s * 32767.0f); - } + synth_render((float*)output, frames); } void audio_init() { + synth_init(); ma_device_config cfg = ma_device_config_init(ma_device_type_playback); - cfg.playback.format = ma_format_s16; - cfg.playback.channels = 1; + cfg.playback.format = ma_format_f32; + cfg.playback.channels = 2; cfg.sampleRate = 32000; cfg.dataCallback = audio_callback; @@ -30,4 +22,7 @@ void audio_init() { } void audio_update() {} -void audio_shutdown() { ma_device_uninit(&device); } +void audio_shutdown() { + synth_shutdown(); + ma_device_uninit(&device); +} |
