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| author | skal <pascal.massimino@gmail.com> | 2026-01-27 23:09:27 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-01-27 23:10:49 +0100 |
| commit | 9dcf94ab01269311b4e5d39be23c95560904c626 (patch) | |
| tree | ac271af3d51d7ee1bce6827f81e97f1f463336db /src/audio/audio.cpp | |
| parent | 364d9e60e3c27cb131a598fe5f83deb74493319f (diff) | |
feat: Implement spectool & specview; refactor coding style; update docs
This commit introduces new tools for spectrogram manipulation and visualization, establishes a consistent coding style, and updates project documentation.
Key changes include:
- **Spectrogram Tools:
- : A command-line utility for analyzing WAV/MP3 files into custom spectrogram format and playing back these spectrograms via the synth engine.
- : A command-line tool for visualizing spectrogram files as ASCII art in the console.
- **Coding Style Enforcement:
- Added a configuration file enforcing LLVM-based style with 2-space indentation, no tabs, and an 80-column line limit.
- Renamed all C++ source files from to for project consistency.
- Applied automatic formatting using
exit across the entire codebase.
- **Documentation & Workflow:
- Created to define a commit policy requiring tests to pass before committing.
- Updated with instructions for building and using and , and referenced .
- Updated and to reflect the new tools, audio architecture decisions (real-time additive synthesis, double-buffering for dynamic updates, WAV/MP3 support), coding style, and development workflow.
- **Build System:
- Modified to:
- Include new targets for and under the option.
- Update source file extensions to .
- Add a new end-to-end test for to the suite.
Diffstat (limited to 'src/audio/audio.cpp')
| -rw-r--r-- | src/audio/audio.cpp | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/src/audio/audio.cpp b/src/audio/audio.cpp deleted file mode 100644 index 318ccb8..0000000 --- a/src/audio/audio.cpp +++ /dev/null @@ -1,28 +0,0 @@ -#define MINIAUDIO_IMPLEMENTATION -#include "miniaudio.h" -#include "synth.h" -#include <math.h> - -static ma_device device; - -static void audio_callback(ma_device*, void* output, const void*, ma_uint32 frames) { - synth_render((float*)output, frames); -} - -void audio_init() { - synth_init(); - ma_device_config cfg = ma_device_config_init(ma_device_type_playback); - cfg.playback.format = ma_format_f32; - cfg.playback.channels = 2; - cfg.sampleRate = 32000; - cfg.dataCallback = audio_callback; - - ma_device_init(nullptr, &cfg, &device); - ma_device_start(&device); -} - -void audio_update() {} -void audio_shutdown() { - synth_shutdown(); - ma_device_uninit(&device); -} |
