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authorskal <pascal.massimino@gmail.com>2026-01-27 23:09:27 +0100
committerskal <pascal.massimino@gmail.com>2026-01-27 23:10:49 +0100
commit9dcf94ab01269311b4e5d39be23c95560904c626 (patch)
treeac271af3d51d7ee1bce6827f81e97f1f463336db /src/audio/audio.cpp
parent364d9e60e3c27cb131a598fe5f83deb74493319f (diff)
feat: Implement spectool & specview; refactor coding style; update docs
This commit introduces new tools for spectrogram manipulation and visualization, establishes a consistent coding style, and updates project documentation. Key changes include: - **Spectrogram Tools: - : A command-line utility for analyzing WAV/MP3 files into custom spectrogram format and playing back these spectrograms via the synth engine. - : A command-line tool for visualizing spectrogram files as ASCII art in the console. - **Coding Style Enforcement: - Added a configuration file enforcing LLVM-based style with 2-space indentation, no tabs, and an 80-column line limit. - Renamed all C++ source files from to for project consistency. - Applied automatic formatting using exit across the entire codebase. - **Documentation & Workflow: - Created to define a commit policy requiring tests to pass before committing. - Updated with instructions for building and using and , and referenced . - Updated and to reflect the new tools, audio architecture decisions (real-time additive synthesis, double-buffering for dynamic updates, WAV/MP3 support), coding style, and development workflow. - **Build System: - Modified to: - Include new targets for and under the option. - Update source file extensions to . - Add a new end-to-end test for to the suite.
Diffstat (limited to 'src/audio/audio.cpp')
-rw-r--r--src/audio/audio.cpp28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/audio/audio.cpp b/src/audio/audio.cpp
deleted file mode 100644
index 318ccb8..0000000
--- a/src/audio/audio.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-#define MINIAUDIO_IMPLEMENTATION
-#include "miniaudio.h"
-#include "synth.h"
-#include <math.h>
-
-static ma_device device;
-
-static void audio_callback(ma_device*, void* output, const void*, ma_uint32 frames) {
- synth_render((float*)output, frames);
-}
-
-void audio_init() {
- synth_init();
- ma_device_config cfg = ma_device_config_init(ma_device_type_playback);
- cfg.playback.format = ma_format_f32;
- cfg.playback.channels = 2;
- cfg.sampleRate = 32000;
- cfg.dataCallback = audio_callback;
-
- ma_device_init(nullptr, &cfg, &device);
- ma_device_start(&device);
-}
-
-void audio_update() {}
-void audio_shutdown() {
- synth_shutdown();
- ma_device_uninit(&device);
-}