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authorskal <pascal.massimino@gmail.com>2026-01-27 23:09:27 +0100
committerskal <pascal.massimino@gmail.com>2026-01-27 23:10:49 +0100
commit9dcf94ab01269311b4e5d39be23c95560904c626 (patch)
treeac271af3d51d7ee1bce6827f81e97f1f463336db /src/audio/audio.cc
parent364d9e60e3c27cb131a598fe5f83deb74493319f (diff)
feat: Implement spectool & specview; refactor coding style; update docs
This commit introduces new tools for spectrogram manipulation and visualization, establishes a consistent coding style, and updates project documentation. Key changes include: - **Spectrogram Tools: - : A command-line utility for analyzing WAV/MP3 files into custom spectrogram format and playing back these spectrograms via the synth engine. - : A command-line tool for visualizing spectrogram files as ASCII art in the console. - **Coding Style Enforcement: - Added a configuration file enforcing LLVM-based style with 2-space indentation, no tabs, and an 80-column line limit. - Renamed all C++ source files from to for project consistency. - Applied automatic formatting using exit across the entire codebase. - **Documentation & Workflow: - Created to define a commit policy requiring tests to pass before committing. - Updated with instructions for building and using and , and referenced . - Updated and to reflect the new tools, audio architecture decisions (real-time additive synthesis, double-buffering for dynamic updates, WAV/MP3 support), coding style, and development workflow. - **Build System: - Modified to: - Include new targets for and under the option. - Update source file extensions to . - Add a new end-to-end test for to the suite.
Diffstat (limited to 'src/audio/audio.cc')
-rw-r--r--src/audio/audio.cc30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/audio/audio.cc b/src/audio/audio.cc
new file mode 100644
index 0000000..0eceed5
--- /dev/null
+++ b/src/audio/audio.cc
@@ -0,0 +1,30 @@
+#define MINIAUDIO_IMPLEMENTATION
+#include "miniaudio.h"
+#include "synth.h"
+#include <math.h>
+
+static ma_device device;
+
+static void audio_callback(ma_device *, void *output, const void *,
+ ma_uint32 frames) {
+ synth_render((float *)output, frames);
+}
+
+void audio_init() {
+ synth_init();
+ ma_device_config cfg = ma_device_config_init(ma_device_type_playback);
+ cfg.playback.format = ma_format_f32;
+ cfg.playback.channels = 2;
+ cfg.sampleRate = 32000;
+ cfg.dataCallback = audio_callback;
+
+ ma_device_init(nullptr, &cfg, &device);
+ ma_device_start(&device);
+}
+
+void audio_update() {
+}
+void audio_shutdown() {
+ synth_shutdown();
+ ma_device_uninit(&device);
+}