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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 17:18:00 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 17:18:00 +0100 |
| commit | 949ad332ae8df7a6ddd7e4005fd2e4a2540da067 (patch) | |
| tree | 7e93b62a8a7146c5c80f9f03c968095469132eee /src/3d/visual_debug.h | |
| parent | 01b3442ceb51983b2df920259d13edf933a6bfe3 (diff) | |
feat(3d): Implement tight ray bounds for SDF raymarching
- Added Ray-Box intersection in local space to derive precise t_entry and t_exit.
- Optimized fragment shader to only march between box intersection points.
- Improved robustness of SDF rendering for non-uniform scaled objects.
- Verified correct texturing and shadow casting on all primitives.
Diffstat (limited to 'src/3d/visual_debug.h')
0 files changed, 0 insertions, 0 deletions
