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authorskal <pascal.massimino@gmail.com>2026-02-01 10:51:15 +0100
committerskal <pascal.massimino@gmail.com>2026-02-01 10:51:15 +0100
commit8bdc4754647c9c6691130fa91d51fee93c5fc88f (patch)
tree2cfd7f72a21541c488ea48629eef47a6774fc2c4 /src/3d/scene.h
parent7905abd9f7ad35231289e729b42e3ad57a943ff5 (diff)
feat: Implement 3D system and procedural texture manager
- Extended mini_math.h with mat4 multiplication and affine transforms. - Implemented TextureManager for runtime procedural texture generation and GPU upload. - Added 3D system components: Camera, Object, Scene, and Renderer3D. - Created test_3d_render mini-demo for interactive 3D verification. - Fixed WebGPU validation errors regarding depthSlice and unimplemented WaitAny.
Diffstat (limited to 'src/3d/scene.h')
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diff --git a/src/3d/scene.h b/src/3d/scene.h
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+// This file is part of the 64k demo project.
+// It defines the Scene container.
+// Manages a collection of objects and lights.
+
+#pragma once
+
+#include "3d/object.h"
+#include <vector>
+
+class Scene {
+ public:
+ std::vector<Object3D> objects;
+ // std::vector<Light> lights; // Future
+
+ void add_object(const Object3D& obj) {
+ objects.push_back(obj);
+ }
+
+ void clear() {
+ objects.clear();
+ }
+};