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| author | skal <pascal.massimino@gmail.com> | 2026-02-01 10:51:15 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 10:51:15 +0100 |
| commit | 8bdc4754647c9c6691130fa91d51fee93c5fc88f (patch) | |
| tree | 2cfd7f72a21541c488ea48629eef47a6774fc2c4 /src/3d/camera.h | |
| parent | 7905abd9f7ad35231289e729b42e3ad57a943ff5 (diff) | |
feat: Implement 3D system and procedural texture manager
- Extended mini_math.h with mat4 multiplication and affine transforms.
- Implemented TextureManager for runtime procedural texture generation and GPU upload.
- Added 3D system components: Camera, Object, Scene, and Renderer3D.
- Created test_3d_render mini-demo for interactive 3D verification.
- Fixed WebGPU validation errors regarding depthSlice and unimplemented WaitAny.
Diffstat (limited to 'src/3d/camera.h')
| -rw-r--r-- | src/3d/camera.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/3d/camera.h b/src/3d/camera.h new file mode 100644 index 0000000..23e26d6 --- /dev/null +++ b/src/3d/camera.h @@ -0,0 +1,39 @@ +// This file is part of the 64k demo project. +// It defines the Camera class for 3D navigation and rendering. +// Handles view and projection matrix generation. + +#pragma once + +#include "util/mini_math.h" + +class Camera { + public: + vec3 position; + vec3 target; + vec3 up; + + float fov_y_rad; + float aspect_ratio; + float near_plane; + float far_plane; + + Camera() + : position(0, 0, 5), target(0, 0, 0), up(0, 1, 0), fov_y_rad(0.785398f), + aspect_ratio(1.777f), near_plane(0.1f), far_plane(100.0f) { + } + + mat4 get_view_matrix() const { + return mat4::look_at(position, target, up); + } + + mat4 get_projection_matrix() const { + return mat4::perspective(fov_y_rad, aspect_ratio, near_plane, far_plane); + } + + // Helper to move camera + void set_look_at(vec3 pos, vec3 tgt, vec3 up_vec = vec3(0, 1, 0)) { + position = pos; + target = tgt; + up = up_vec; + } +}; |
