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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 14:00:16 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 14:00:16 +0100 |
| commit | a5409a168d08552c0fc0ad2cff8a9f32199272a1 (patch) | |
| tree | 86a6d8890c688c4c6ea6cc3f274edc784e85876a /scripts | |
| parent | 844f5d32f37877bf65e72bcfb994d39b713a7317 (diff) | |
feat(3d): Implement unified shadow system with non-uniform scale support
- Part 1: Unified shadow calculation in fragment shader for both SDF and rasterized objects.
- Part 2: Added 'model_inverse_transpose' to ObjectData to correctly transform normals for non-uniformly scaled objects.
- Part 3: Brightened the floor in 'test_3d_render' to make shadows visible.
- Verified correct lighting and shadows on the non-uniformly scaled floor.
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions
