diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-02 14:25:41 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 14:25:41 +0100 |
| commit | 43e257fab0ca544edbb36604a7871f96fd0142bf (patch) | |
| tree | 927ee2f22f52d5cafb8ed201a680a149ffdc128a /scripts | |
| parent | 7f57832c8b64ad560409523dfd69a324245a7761 (diff) | |
fix(shader): Correct WGSL loop syntax in calc_shadow
- Replaced invalid 'i++' with 'i = i + 1' in the shader's calc_shadow function loop.
- This resolves the shader parsing error and allows the 3D renderer test to run successfully on all platforms.
Diffstat (limited to 'scripts')
| -rwxr-xr-x | scripts/build_win.sh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/build_win.sh b/scripts/build_win.sh index d61f308..6c370a8 100755 --- a/scripts/build_win.sh +++ b/scripts/build_win.sh @@ -17,7 +17,7 @@ cmake -S . -B build_win \ -DASSET_PACKER_PATH=$ASSET_PACKER_PATH \ -DSEQ_COMPILER_PATH=$SEQ_COMPILER_PATH -cmake --build build_win +cmake --build build_win -j8 # 3. Copy runtime DLLs to build_win so we can run it cp third_party/windows/lib/wgpu_native.dll build_win/ |
