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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 17:34:03 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 17:34:03 +0100 |
| commit | 4eb0a67ad12fdd8c82d7cbc37991b6977cb86568 (patch) | |
| tree | 711906bed69332a599c172fae16a81c73b2b9925 /scripts/gen_assets.sh | |
| parent | 1971b20ebca35bc8dbe24902dd5749413b43ff1b (diff) | |
fix(3d): Distinguish floor grid from object textures
- Switched floor back to PLANE type in test_3d_render.
- Updated fragment shader to apply grid pattern ONLY to PLANE objects.
- Restored noise-based bump mapping and texturing for BOX and other SDF primitives.
- Verified correct visual appearance of floating cubes (no fixed grid).
Diffstat (limited to 'scripts/gen_assets.sh')
0 files changed, 0 insertions, 0 deletions
