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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 14:25:41 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 14:25:41 +0100 |
| commit | 43e257fab0ca544edbb36604a7871f96fd0142bf (patch) | |
| tree | 927ee2f22f52d5cafb8ed201a680a149ffdc128a /scripts/analyze_win_bloat.sh | |
| parent | 7f57832c8b64ad560409523dfd69a324245a7761 (diff) | |
fix(shader): Correct WGSL loop syntax in calc_shadow
- Replaced invalid 'i++' with 'i = i + 1' in the shader's calc_shadow function loop.
- This resolves the shader parsing error and allows the 3D renderer test to run successfully on all platforms.
Diffstat (limited to 'scripts/analyze_win_bloat.sh')
0 files changed, 0 insertions, 0 deletions
