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authorskal <pascal.massimino@gmail.com>2026-02-02 19:35:04 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 19:35:04 +0100
commit5cdb08c06bc7645d4aa294516d2eb3a573bd44c8 (patch)
treeac5d8aac247d9938973168dbc493b1ebf545a6a7 /TODO.md
parent4d92a1cfb98621c1e2f3f1b3a22e29abede6c017 (diff)
docs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimization tasks
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@@ -18,7 +18,7 @@ This file tracks prioritized tasks with detailed attack plans.
## Priority 3: Shader Optimization (Task #21)
**Goal:** Improve GPU performance and reduce shader source bloat.
-- [x] **Attack Plan - SDF Macros:** Use `#define` macros in WGSL to simplify sampling and bump mapping logic.
+- [ ] **Attack Plan - Normal Factorization:** Create a standard WGSL helper for normal calculation to avoid duplicate code in every effect.
## Future Goals
- [ ] **Task #5: Spectrogram Editor**: Web-based visual tool for extreme audio compression.