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authorskal <pascal.massimino@gmail.com>2026-02-03 10:13:13 +0100
committerskal <pascal.massimino@gmail.com>2026-02-03 10:13:13 +0100
commita97b2047f87c6c35a631a47c3daf6a35a9ed4d58 (patch)
treed6157b4a893a377433ece4f04f45357d14203223 /PROJECT_CONTEXT.md
parent99261b26c836dae82f108e3ca1e8a60b7e02be63 (diff)
docs: Update project status and task lists
Updated PROJECT_CONTEXT.md and TODO.md to reflect the completion of the asset conversion sub-task and the build system consolidation (Task #25).
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## Project Roadmap
### Recently Completed
+- **Asset Pipeline Improvement**: Created a robust `gen_spectrograms.sh` script to automate the conversion of `.wav` and `.aif` files to `.spec` format, replacing the old, fragile script. Added 13 new drum and bass samples to the project.
- **Build System Consolidation (Task #25)**: Modularized the build by creating subsystem libraries (audio, gpu, 3d, util, procedural) and implemented helper macros to reduce boilerplate in `CMakeLists.txt`. This improves build maintenance and prepares for future CRT replacement.
- **Asset System Robustness**: Resolved "static initialization order fiasco" by wrapping the asset table in a "Construct On First Use" getter (`GetAssetRecordTable()`), ensuring assets are available during dynamic global initialization (e.g., shader strings).
- [ ] Gather all cross-compile and platform-specific conditional code into `platform.h`.