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authorskal <pascal.massimino@gmail.com>2026-02-02 12:43:34 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 12:43:34 +0100
commit81fe477f786eb7333524fa33af36d28283dd5275 (patch)
treec01e3a870dfa11d974ee9aada1e0197323063afa /PROJECT_CONTEXT.md
parent7af1f3853905bc1616df0d1e2d728a80f7004c71 (diff)
docs: Reorganize 3D.md and integrate tasks
- Moved 3D.md into the doc/ directory to centralize documentation. - Updated README.md to reflect the new location of 3D.md. - Captured the action items from 3D.md (visual debug mode, Blender exporter) and added them as a new task (#18) in the PROJECT_CONTEXT.md roadmap.
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- **Task #5: Implement Spectrogram Editor**
- [ ] Develop a web-based tool (`tools/editor`) for creating and editing `.spec` files visually.
- [ ] The tool should support generating `.spec` files from elementary shapes (lines, curves) for extreme compression.
+- **Task #18: 3D System Enhancements**
+ - [ ] **Visual Debug Mode**: Implement a debug overlay (removable with `STRIP_ALL`) to render wireframe bounding volumes, object trajectories, and light source representations.
+ - [ ] **Blender Exporter**: Create a tool to convert simple Blender scenes into the demo's internal asset format.
- **Phase 2: Advanced Size Optimization**
- [x] PC+Windows (.exe binary) via MinGW
- [ ] Task #4a: Linux Cross-Compilation