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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 12:43:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 12:43:34 +0100 |
| commit | 81fe477f786eb7333524fa33af36d28283dd5275 (patch) | |
| tree | c01e3a870dfa11d974ee9aada1e0197323063afa /PROJECT_CONTEXT.md | |
| parent | 7af1f3853905bc1616df0d1e2d728a80f7004c71 (diff) | |
docs: Reorganize 3D.md and integrate tasks
- Moved 3D.md into the doc/ directory to centralize documentation.
- Updated README.md to reflect the new location of 3D.md.
- Captured the action items from 3D.md (visual debug mode, Blender exporter) and added them as a new task (#18) in the PROJECT_CONTEXT.md roadmap.
Diffstat (limited to 'PROJECT_CONTEXT.md')
| -rw-r--r-- | PROJECT_CONTEXT.md | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index d21d5d5..ee22a89 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -35,6 +35,9 @@ Style: - **Task #5: Implement Spectrogram Editor** - [ ] Develop a web-based tool (`tools/editor`) for creating and editing `.spec` files visually. - [ ] The tool should support generating `.spec` files from elementary shapes (lines, curves) for extreme compression. +- **Task #18: 3D System Enhancements** + - [ ] **Visual Debug Mode**: Implement a debug overlay (removable with `STRIP_ALL`) to render wireframe bounding volumes, object trajectories, and light source representations. + - [ ] **Blender Exporter**: Create a tool to convert simple Blender scenes into the demo's internal asset format. - **Phase 2: Advanced Size Optimization** - [x] PC+Windows (.exe binary) via MinGW - [ ] Task #4a: Linux Cross-Compilation |
