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| author | skal <pascal.massimino@gmail.com> | 2026-01-31 15:36:45 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-01-31 15:36:45 +0100 |
| commit | 72c0cbcb38732b698d33d52459fed67af56ee2ec (patch) | |
| tree | 83cabb089d76c7dda49ac786ad829b6f37d17bbf /PROJECT_CONTEXT.md | |
| parent | e96f282d77bd114493c8d9097c7fb7eaaad2338b (diff) | |
feat: Implement Sequence and Effect system for demo choreography
Refactors the rendering pipeline into a modular Sequence/Effect system. 'MainSequence' manages the final frame rendering and a list of 'Sequence' layers. 'Sequence' manages a timeline of 'Effect' objects (start/end/priority). Concrete effects (Heptagon, Particles) are moved to 'demo_effects.cc'. Updates main loop to pass beat and aspect ratio.
Diffstat (limited to 'PROJECT_CONTEXT.md')
| -rw-r--r-- | PROJECT_CONTEXT.md | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index ddde463..24b1517 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -35,8 +35,12 @@ Incoming tasks in no particular order: - [x] 7. compile wgpu-native in optimized mode (not unoptimized) - [x] 8. add a #define STRIP_ALL to remove all unnecessary code for the final build (for instance, command-line args parsing, or unnecessary options, constant parameters to function calls, etc.) - [x] 9. work on the compact in-line and off-line asset system (@ASSET_SYSTEM.md) -- [x] 10. optimize spectool to remove trailing zeroes from a spec file before saving it +- 10. optimize spectool to remove trailing zeroes from a spec file before saving it - [x] 11. implement a general [time / timer / beat] system in the demo, for effects timing +- 12. Implement 'Sequence' and 'Effect' system: + - `Effect` interface: `start()`, `draw(time, beat, intensity)`, `end()`. + - `Sequence` manager: Handles a list of potentially overlapping effects. + - `time` is relative to sequence start. `beat` is a [0..1] pulse. `intensity` is signal strength (e.g. music level). ## Session Decisions and Current State |
