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authorskal <pascal.massimino@gmail.com>2026-02-02 14:25:41 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 14:25:41 +0100
commit43e257fab0ca544edbb36604a7871f96fd0142bf (patch)
tree927ee2f22f52d5cafb8ed201a680a149ffdc128a /PROJECT_CONTEXT.md
parent7f57832c8b64ad560409523dfd69a324245a7761 (diff)
fix(shader): Correct WGSL loop syntax in calc_shadow
- Replaced invalid 'i++' with 'i = i + 1' in the shader's calc_shadow function loop. - This resolves the shader parsing error and allows the 3D renderer test to run successfully on all platforms.
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@@ -39,6 +39,7 @@ Style:
- [ ] **Visual Debug Mode**: Implement a debug overlay (removable with `STRIP_ALL`) to render wireframe bounding volumes, object trajectories, and light source representations.
- [ ] **Blender Exporter**: Create a tool to convert simple Blender scenes into the demo's internal asset format.
- [ ] **GPU BVH & Shadows**: Implement a GPU-based Bounding Volume Hierarchy (BVH) to optimize scene queries (shadows, AO) from the shader, replacing the current O(N) loop.
+ - [ ] **Texture and binding groups**: currently we can only bind one texture. Support arbitrary number of textures / binding in a sane way. Avoid immediate 'hacks' and 'fixes'
- **Phase 2: Advanced Size Optimization**
- [x] PC+Windows (.exe binary) via MinGW
- [ ] Task #4a: Linux Cross-Compilation