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| author | skal <pascal.massimino@gmail.com> | 2026-02-01 10:51:15 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 10:51:15 +0100 |
| commit | 8bdc4754647c9c6691130fa91d51fee93c5fc88f (patch) | |
| tree | 2cfd7f72a21541c488ea48629eef47a6774fc2c4 /GEMINI.md | |
| parent | 7905abd9f7ad35231289e729b42e3ad57a943ff5 (diff) | |
feat: Implement 3D system and procedural texture manager
- Extended mini_math.h with mat4 multiplication and affine transforms.
- Implemented TextureManager for runtime procedural texture generation and GPU upload.
- Added 3D system components: Camera, Object, Scene, and Renderer3D.
- Created test_3d_render mini-demo for interactive 3D verification.
- Fixed WebGPU validation errors regarding depthSlice and unimplemented WaitAny.
Diffstat (limited to 'GEMINI.md')
| -rw-r--r-- | GEMINI.md | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -5,6 +5,9 @@ @FETCH_DEPS.md @CONTRIBUTING.md @HOWTO.md +@3D.md +@SPEC_EDITOR.md +@PROCEDURAL.md @src/util/asset_manager.h @tools/asset_packer.cc @tools/spectool.cc |
