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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 11:57:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 12:06:29 +0100 |
| commit | 492cacecd91d32ce789d77d10c1ad97af481c685 (patch) | |
| tree | f9ebe500efec9826205c958637665d17ad4711be /3D.md | |
| parent | 8275e158f26798f218fbd60cc9791cc53aac480a (diff) | |
refine some sub-tasks and concepts
new file: TODO.md
Diffstat (limited to '3D.md')
| -rw-r--r-- | 3D.md | 14 |
1 files changed, 14 insertions, 0 deletions
@@ -24,6 +24,20 @@ So in the end, we'll We want to use shadow maps, so multi-passes is expected. +## debugging features + +The assist the visual debugging, we need a 'visual_debug' mode (code to be +removed with STRIP_ALL) that: + + a) draws a wireframe around the bounding volumes (box, etc.) + b) draw the trajectories (camera, objects, ...) + c) show the collision points + d) displays the ray/object intersection interactively + e) show the lights (direction, cone, ...), display their shadow-map in 3d and on-screen (2d). + +This must be captured and tracked as a sub-task + + ## future step Have an exporter from Blender modelling software. That would be a converter |
