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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 08:10:49 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 08:10:49 +0100 |
| commit | 4504ecfbe4ec28e949665118c2dea26bba2c4b7f (patch) | |
| tree | f44b6933ff3e2a7ee2f3c15b78af5c3d3b582263 /3D.md | |
| parent | 8462a3ed90d75ee083c765996273fce5ef36004a (diff) | |
push test #3
Diffstat (limited to '3D.md')
| -rw-r--r-- | 3D.md | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -34,4 +34,3 @@ our AssetManager or as c++ code directly) How to handle transparency? Multi-Ray-casting? We need to think about the lighting strategy. - |
