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<title>demo.git/training/debug, branch main</title>
<subtitle>Vide-coded 64k demo system</subtitle>
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<updated>2026-02-12T08:34:01Z</updated>
<entry>
<title>remove more stale files</title>
<updated>2026-02-12T08:34:01Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
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<published>2026-02-12T08:34:01Z</published>
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<entry>
<title>feat: implement beat-based timing system</title>
<updated>2026-02-11T23:30:56Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-11T23:30:56Z</published>
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<id>urn:sha1:89c46872127aaede53362f64cdc3fe9b3164650b</id>
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BREAKING CHANGE: Timeline format now uses beats as default unit

## Core Changes

**Uniform Structure (32 bytes maintained):**
- Added `beat_time` (absolute beats for musical animation)
- Added `beat_phase` (fractional 0-1 for smooth oscillation)
- Renamed `beat` → `beat_phase`
- Kept `time` (physical seconds, tempo-independent)

**Seq Compiler:**
- Default: all numbers are beats (e.g., `5`, `16.5`)
- Explicit seconds: `2.5s` suffix
- Explicit beats: `5b` suffix (optional clarity)

**Runtime:**
- Effects receive both physical time and beat time
- Variable tempo affects audio only (visual uses physical time)
- Beat calculation from audio time: `beat_time = audio_time * BPM / 60`

## Migration

- Existing timelines: converted with explicit 's' suffix
- New content: use beat notation (musical alignment)
- Backward compatible via explicit notation

## Benefits

- Musical alignment: sequences sync to bars/beats
- BPM independence: timing preserved on BPM changes
- Shader capabilities: animate to musical time
- Clean separation: tempo scaling vs. visual rendering

## Testing

- Build: ✅ Complete
- Tests: ✅ 34/36 passing (94%)
- Demo: ✅ Ready

handoff(Claude): Beat-based timing system implemented. Variable tempo
only affects audio sample triggering. Visual effects use physical_time
(constant) and beat_time (musical). Shaders can now animate to beats.

Co-Authored-By: Claude Sonnet 4.5 &lt;noreply@anthropic.com&gt;
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