<feed xmlns='http://www.w3.org/2005/Atom'>
<title>demo.git/tools/shadertoy, branch main</title>
<subtitle>Vide-coded 64k demo system</subtitle>
<id>https://git.taar-o.com/demo.git/atom?h=main</id>
<link rel='self' href='https://git.taar-o.com/demo.git/atom?h=main'/>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/'/>
<updated>2026-03-05T21:55:56Z</updated>
<entry>
<title>style: run clang-format to adhere to coding style</title>
<updated>2026-03-05T21:55:56Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-03-05T21:55:56Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=34afbd6ca21d2b960573d787e6eae46fa86b200e'/>
<id>urn:sha1:34afbd6ca21d2b960573d787e6eae46fa86b200e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix(shadertoy): update convert_shadertoy.py shader output path to src/effects/</title>
<updated>2026-02-28T10:52:57Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-28T10:52:57Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=ff0a5342107a72ba319ac88a94ad433cf38c19fd'/>
<id>urn:sha1:ff0a5342107a72ba319ac88a94ad433cf38c19fd</id>
<content type='text'>
Shader output and Next Steps instructions now use src/effects/&lt;name&gt;.wgsl
instead of workspaces/main/shaders/&lt;name&gt;.wgsl.

Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(tools/shadertoy): add --dry-run flag to skip file writing</title>
<updated>2026-02-28T08:51:24Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-28T08:51:24Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=555386f0dabc6b907a4fd0db16efcc4ea4df08f9'/>
<id>urn:sha1:555386f0dabc6b907a4fd0db16efcc4ea4df08f9</id>
<content type='text'>
Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md</title>
<updated>2026-02-28T08:48:08Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-28T08:48:08Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=f9ac4caf2f36c283c2d90bcb985e3298c417d564'/>
<id>urn:sha1:f9ac4caf2f36c283c2d90bcb985e3298c417d564</id>
<content type='text'>
- Fix assets.txt path: shaders/xxx.wgsl (not ../../src/shaders/)
- Fix shader output path to workspaces/main/shaders/
- Step 5: reference cmake/DemoSourceLists.cmake COMMON_GPU_EFFECTS (not CMakeLists.txt GPU_SOURCES)
- Add step for test_demo_effects.cc

Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>fix(tools/shadertoy): sync templates and script to current codebase conventions</title>
<updated>2026-02-28T08:25:35Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-28T08:25:35Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=bc1beb58ba259263eb98d43d2aa742307764591c'/>
<id>urn:sha1:bc1beb58ba259263eb98d43d2aa742307764591c</id>
<content type='text'>
- template.h/cc: new Effect constructor/render signatures, RAII wrappers,
  HEADLESS_RETURN_IF_NULL, #pragma once
- template.wgsl: sequence_uniforms + render/fullscreen_uv_vs includes,
  UniformsSequenceParams at binding 2, VertexOutput in fs_main
- convert_shadertoy.py: paths src/effects/ + src/shaders/, new Effect
  pattern (create_post_process_pipeline, pp_update_bind_group), correct
  field names (beat_time/beat_phase), updated next-steps instructions
- README.md: streamlined to quick-ref; accurate GLSL→WGSL table and uniforms

Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>style: replace C++ casts with C-style casts</title>
<updated>2026-02-17T07:57:55Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-17T07:57:55Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=001939ca8e2c582650d3cd77d0cd0eabffc50ed2'/>
<id>urn:sha1:001939ca8e2c582650d3cd77d0cd0eabffc50ed2</id>
<content type='text'>
Converts all static_cast&lt;&gt;, reinterpret_cast&lt;&gt; to C-style casts
per CODING_STYLE.md guidelines.

- Modified 12 files across gpu, 3d, util, tests, and tools
- All builds passing, 34/34 tests passing
- No functional changes, pure style cleanup

Co-Authored-By: Claude Sonnet 4.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>refactor: move shaders.{h,cc} to src/effects and remove v2 suffix</title>
<updated>2026-02-17T07:12:05Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-17T07:12:05Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=50350344d289c3389161cd6914c57f88d1a04dcc'/>
<id>urn:sha1:50350344d289c3389161cd6914c57f88d1a04dcc</id>
<content type='text'>
- Removed unused v1 shader declarations (13 variables)
- Removed _v2 suffix from active shader names
- Moved shaders.{h,cc} from src/gpu to src/effects
- Updated all includes and build references
- All tests pass (34/34)

handoff(Claude): Cleaned up shader management, tests passing
</content>
</entry>
<entry>
<title>fix: calculate beat_phase for FlashEffect and refactor uniforms</title>
<updated>2026-02-16T16:04:41Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-16T16:04:41Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=c79ebff06ae74135c5f67ecc01d5bb55aeb5eda9'/>
<id>urn:sha1:c79ebff06ae74135c5f67ecc01d5bb55aeb5eda9</id>
<content type='text'>
- seq_compiler.py: Calculate beat_phase from beat_time (was hardcoded 0.0f)
- Refactor: Replace CommonPostProcessUniforms with UniformsSequenceParams
- Remove duplicate struct definition in post_process_helper.h
- Update all CNN effects and tests to use unified uniform struct
- Fixes FlashEffect showing solid white instead of flashing to beat

Co-Authored-By: Claude Sonnet 4.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>style: Apply clang-format to codebase</title>
<updated>2026-02-14T14:14:25Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-14T14:14:25Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=8ce27b7e15f0fc65c8ee78950c7501660b936178'/>
<id>urn:sha1:8ce27b7e15f0fc65c8ee78950c7501660b936178</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor(gpu): Relocate effects to src/effects and streamline includes</title>
<updated>2026-02-14T13:55:58Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-14T13:55:58Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=d6cc50eb49275bbc0de21d4c65a5172d5d65f790'/>
<id>urn:sha1:d6cc50eb49275bbc0de21d4c65a5172d5d65f790</id>
<content type='text'>
This refactoring improves the project's structure by decoupling visual effects from the core GPU module. All effect implementations have been moved from  to a new top-level  directory. Shared utilities like , , and  have been consolidated into the parent  directory.

- **Motivation**: To create a clearer separation of concerns, making the codebase easier to navigate and maintain. This move treats effects as a distinct layer that depends on the core GPU module, rather than being embedded within it.

- **Changes**:
  - Created new  directory.
  - Moved all effect source files (, ) to .
  - Moved shared helpers (, , ) to .
  - Updated  and  to reflect the new file locations for all build targets.
  - Corrected all  directives across the entire codebase (, , ) to point to the new paths.
  - Updated all markdown documentation ( files) to ensure file paths and architectural descriptions are accurate.
  - Fixed several compiler errors related to incorrect enum casting () that were exposed during cross-compilation for Windows.

- **Verification**:
  - The entire project builds successfully for both native and Windows cross-compilation targets.
  - All 34 tests pass (Usage

  ctest [options]).
  - The --- Running Native Build &amp; Tests ---
Configuring with all options enabled (tests + tools)...
--
-- Build Configuration:
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--   DEMO_BUILD_TESTS:        ON
--   DEMO_BUILD_TOOLS:        ON
--   DEMO_ENABLE_COVERAGE:    OFF
--   DEMO_ENABLE_DEBUG_LOGS:  OFF
--   DEMO_HEADLESS:           OFF
--   DEMO_WORKSPACE:          main
--
-- Loaded workspace: Main Demo
--   Timeline: timeline.seq
--   Music: pop_punk_drums.track
--   Assets: assets.txt
-- Using workspace: main
-- Configuring done (0.0s)
-- Generating done (0.1s)
-- Build files have been written to: /Users/skal/demo/build
Building all targets (demo, tests, and tools)...
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[  6%] Compiling test_demo sequence...
Using BPM: 90
Successfully generated timeline with 16 sequences.
Using BPM: 120
Demo end time: 16.000000s
Successfully generated timeline with 1 sequences.
[  6%] Built target generate_test_demo_timeline
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Validation Warning for 'CommonPostProcessUniforms': Matching WGSL struct not found.
Validation OK for 'FadeParams': Size 16 matches C++ expected size.
Validation OK for 'ThemeModulationParams': Size 16 matches C++ expected size.
Validation OK for 'GaussianBlurParams': Size 8 matches C++ expected size.
Validation OK for 'DistortParams': Size 8 matches C++ expected size.
Validation OK for 'CircleMaskParams': Size 16 matches C++ expected size.
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[100%] Built target test_demo_effects
Running test suite...
Test project /Users/skal/demo/build
      Start  1: HammingWindowTest
 1/34 Test  #1: HammingWindowTest ................   Passed    0.00 sec
      Start  2: MathUtilsTest
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11/34 Test #11: MockAudioBackendTest .............   Passed    0.00 sec
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14/34 Test #14: TrackerTimingTest ................   Passed    0.00 sec
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15/34 Test #15: VariableTempoTest ................   Passed    0.00 sec
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16/34 Test #16: TrackerSystemTest ................   Passed    0.01 sec
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17/34 Test #17: AudioEngineTest ..................   Passed    0.00 sec
      Start 18: ShaderAssetValidation
18/34 Test #18: ShaderAssetValidation ............   Passed    0.00 sec
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19/34 Test #19: ShaderCompilationTest ............   Passed    0.02 sec
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21/34 Test #21: UniformHelperTest ................   Passed    0.00 sec
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28/34 Test #28: SceneLoaderTest ..................   Passed    0.01 sec
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29/34 Test #29: EffectBaseTest ...................   Passed    0.04 sec
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30/34 Test #30: DemoEffectsTest ..................   Passed    0.03 sec
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      Start 33: GpuProceduralTest
33/34 Test #33: GpuProceduralTest ................   Passed    0.18 sec
      Start 34: GpuCompositeTest
34/34 Test #34: GpuCompositeTest .................   Passed    0.20 sec

100% tests passed, 0 tests failed out of 34

Label Time Summary:
3d        =   0.01 sec*proc (3 tests)
assets    =   0.02 sec*proc (2 tests)
audio     =   0.07 sec*proc (15 tests)
gpu       =   0.54 sec*proc (11 tests)
util      =   0.01 sec*proc (3 tests)

Total Test time (real) =   0.67 sec
Verifying tools compile...
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--- Running Windows Cross-Compilation Build ---
Building native tools...
--
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--   DEMO_HEADLESS:           OFF
--   DEMO_WORKSPACE:          main
--
-- Loaded workspace: Main Demo
--   Timeline: timeline.seq
--   Music: pop_punk_drums.track
--   Assets: assets.txt
-- Using workspace: main
-- Configuring done (0.0s)
-- Generating done (0.0s)
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Cross-compiling for Windows...
--
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--   DEMO_ENABLE_DEBUG_LOGS:  OFF
--   DEMO_HEADLESS:           OFF
--   DEMO_WORKSPACE:          main
--
-- Loaded workspace: Main Demo
--   Timeline: timeline.seq
--   Music: pop_punk_drums.track
--   Assets: assets.txt
-- Using workspace: main
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[ 54%] Building CXX object CMakeFiles/gpu.dir/src/effects/passthrough_effect.cc.obj
[ 54%] Building CXX object CMakeFiles/gpu.dir/src/effects/particle_spray_effect.cc.obj
Validation Warning for 'CommonPostProcessUniforms': Matching WGSL struct not found.
Validation OK for 'FadeParams': Size 16 matches C++ expected size.
Validation OK for 'ThemeModulationParams': Size 16 matches C++ expected size.
Validation OK for 'GaussianBlurParams': Size 8 matches C++ expected size.
Validation OK for 'DistortParams': Size 8 matches C++ expected size.
Validation OK for 'CircleMaskParams': Size 16 matches C++ expected size.
[ 54%] Built target validate_uniforms
[ 55%] Building CXX object CMakeFiles/gpu.dir/src/effects/solarize_effect.cc.obj
[ 57%] Building CXX object CMakeFiles/gpu.dir/src/effects/scene1_effect.cc.obj
[ 57%] Building CXX object CMakeFiles/gpu.dir/src/effects/chroma_aberration_effect.cc.obj
[ 58%] Building CXX object CMakeFiles/gpu.dir/src/effects/vignette_effect.cc.obj
[ 59%] Building CXX object CMakeFiles/gpu.dir/src/gpu/post_process_helper.cc.obj
[ 60%] Building CXX object CMakeFiles/gpu.dir/src/gpu/shaders.cc.obj
[ 62%] Linking CXX static library libgpu.a
[ 77%] Built target gpu
[ 79%] Building CXX object CMakeFiles/demo64k.dir/src/app/main.cc.obj
[ 79%] Building CXX object CMakeFiles/test_demo.dir/src/app/test_demo.cc.obj
[ 80%] Building CXX object CMakeFiles/demo64k.dir/src/generated/timeline.cc.obj
[ 81%] Building CXX object CMakeFiles/test_demo.dir/src/generated/test_demo_timeline.cc.obj
[ 82%] Linking CXX executable test_demo.exe
[ 90%] Built target test_demo
[ 91%] Linking CXX executable demo64k.exe
[100%] Built target demo64k
Copying MinGW DLLs...
Crunching build_win/demo64k.exe...
                       Ultimate Packer for eXecutables
                          Copyright (C) 1996 - 2026
UPX 5.1.0       Markus Oberhumer, Laszlo Molnar &amp; John Reiser    Jan 7th 2026

        File size         Ratio      Format      Name
   --------------------   ------   -----------   -----------
   7036416 -&gt;   4680704   66.52%    win64/pe     demo64k_packed.exe

Packed 1 file.
------------------------------------------------
Size Report:
-rwxr-xr-x  1 skal  89939   6.7M Feb 14 14:55 build_win/demo64k.exe
-rwxr-xr-x  1 skal  89939   6.7M Feb 14 14:55 build_win/demo64k_stripped.exe
-rwxr-xr-x  1 skal  89939   4.5M Feb 14 14:55 build_win/demo64k_packed.exe
------------------------------------------------
Top 20 Largest Symbols (from unstripped):
------------------------------------------------
Build complete. Output: build_win/demo64k.exe

All checks passed successfully. script completes without errors.

This change streamlines the project's architecture without altering any functionality.
</content>
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