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<title>demo.git/third_party, branch v0.1</title>
<subtitle>Vide-coded 64k demo system</subtitle>
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<updated>2026-02-02T22:30:36Z</updated>
<entry>
<title>chore: Re-add and update wgpu-native submodule to latest trunk</title>
<updated>2026-02-02T22:30:36Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-02T22:30:36Z</published>
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<id>urn:sha1:0544a8ee2ec5e031af95ea2f293e2e54398fdcd4</id>
<content type='text'>
</content>
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<entry>
<title>chore: Remove wgpu-native submodule for clean reinitialization</title>
<updated>2026-02-02T22:30:22Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-02T22:30:22Z</published>
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<id>urn:sha1:1dd67ed4b111a8abef8c3812af67210e0c94f45e</id>
<content type='text'>
</content>
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<entry>
<title>refactor(build): Centralize generated files and clean up project layout</title>
<updated>2026-02-02T11:19:10Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-02T11:19:10Z</published>
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<id>urn:sha1:dc47af28f09705d28e9975867d7fad9a395f9163</id>
<content type='text'>
- Task A: Centralized all generated code (assets, timeline) into a single  directory to create a single source of truth.
- Task A: Isolated test asset generation into a temporary build directory, preventing pollution of the main source tree.
- Task B: Vertically compacted all C/C++ source files by removing superfluous newlines.
- Task C: Created a top-level README.md with project overview and file descriptions.
- Task D: Moved non-essential documentation into a  directory to reduce root-level clutter.
</content>
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<entry>
<title>Add Windows cross-compilation support (MinGW) and emulation (Wine)</title>
<updated>2026-01-31T12:57:51Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-01-31T12:57:51Z</published>
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<id>urn:sha1:e3daca37aa134a6885c8ae5c508c3d7f7bfc600a</id>
<content type='text'>
</content>
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<entry>
<title>add miniaudio.h</title>
<updated>2026-01-28T00:42:35Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-01-28T00:42:35Z</published>
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<id>urn:sha1:d21a074e20ae82b3ddd21e54391ea3556f5cd66f</id>
<content type='text'>
</content>
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<entry>
<title>refactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpu</title>
<updated>2026-01-28T00:10:05Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-01-28T00:10:05Z</published>
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<id>urn:sha1:6cd6fb41ed44bd37bd05e5a4abf23661605c00df</id>
<content type='text'>
Replaces the complex wgpu-native submodule and manual platform-specific surface creation with a system-wide wgpu-native install (via Homebrew) and the glfw3webgpu helper library.

- Updates scripts/project_init.sh to fetch glfw3webgpu and ensure wgpu-native is installed.

- Refactors CMakeLists.txt to link against the system wgpu-native library.

- Simplifies src/platform.cc to use glfwCreateWindowWGPUSurface.

- Simplifies src/gpu/gpu.cc to use standard WebGPU headers.

- Updates FETCH_DEPS.md with new installation instructions.

- Updates PROJECT_CONTEXT.md with the new integration strategy.
</content>
</entry>
<entry>
<title>feat: Implement fullscreen, keyboard controls, and pulsating heptagon</title>
<updated>2026-01-27T23:41:07Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-01-27T23:41:07Z</published>
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<id>urn:sha1:a7bcf5e9cd6884d010b5cec0146293a0515242fc</id>
<content type='text'>
This commit fulfills tasks 1 and 2, and adds a synchronized visual effect.

- **Fullscreen Mode**: Added '--fullscreen' command-line argument and dynamic toggling via 'F' key.

- **Keyboard Controls**: Implemented 'Esc' to exit and 'F' to toggle fullscreen in 'src/platform.cc'.

- **Synchronized Visuals**: Added a pulsating heptagon effect in 'src/gpu/gpu.cc' and 'src/gpu/shader.wgsl' that scales and changes color based on the real-time audio peak from the synth.

- **Refactor**: Abstracted platform-specific WebGPU surface creation into 'src/platform.cc' to keep 'src/gpu/gpu.cc' cross-platform.

- **Build System**: Corrected 'CMakeLists.txt' to properly link 'wgpu-native' and platform frameworks, and updated 'project_init.sh' to build the submodule.

- **Documentation**: Updated 'HOWTO.md' and 'PROJECT_CONTEXT.md' with new features and decisions.
</content>
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