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<title>demo.git/third_party, branch main</title>
<subtitle>Vide-coded 64k demo system</subtitle>
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<updated>2026-03-22T11:57:14Z</updated>
<entry>
<title>fix(tools): fetch stb_image_write.h in project_init.sh, fix cnn_test include path</title>
<updated>2026-03-22T11:57:14Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-03-22T11:57:14Z</published>
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<id>urn:sha1:96b454743a2eac2ae1d4bdd38d7ca81cc4fd100b</id>
<content type='text'>
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<entry>
<title>fix(win): update wgpu-native to v27, unify Windows/macOS API paths</title>
<updated>2026-03-12T16:14:57Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-03-12T16:14:57Z</published>
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<id>urn:sha1:efad11008616d30f685752fc70aa05be524c1a78</id>
<content type='text'>
- fetch_win_deps.sh: update wgpu-native v0.19.4.1 → v27.0.4.0 (same as macOS)
- platform.h: remove v0.19 compat shims, Windows now uses WGPUStringView API
- gpu.cc/gpu.h: remove DEMO_CROSS_COMPILE_WIN32 old-API branches
- texture_readback.cc, visual_debug.cc, hybrid3d_effect.cc: same cleanup
- rotating_cube_effect.cc: remove #ifdef guard for depthSlice
- glfw3webgpu.c: remove old WGPUSurfaceDescriptorFromWindowsHWND branch
- asset_manager.cc: fix DEMO_STRIP_ALL→STRIP_ALL guard (vs_main was missing
  in STRIP_ALL Windows builds because disk-loading path ran on embedded data)
- tracker.cc: skip MP3 assets gracefully in STRIP_ALL builds instead of fatal

handoff(Gemini): Windows .exe now runs under Wine. demo64k.exe renders frames
and progresses through audio timeline. Pre-existing test failures unchanged.

Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>feat(assets): Add Texture Asset support (Task #18.0 prep)</title>
<updated>2026-02-05T15:41:14Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-05T15:41:14Z</published>
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<id>urn:sha1:371e68c5284359daea0446dfc674473a1461614a</id>
<content type='text'>
- Integrated stb_image for image decompression in asset_packer.
- Added GetTextureAsset helper in asset_manager.
- Updated procedural asset generation to include dimensions header for consistency.
- Updated test_assets to verify new asset format.
</content>
</entry>
<entry>
<title>chore: Re-add and update wgpu-native submodule to latest trunk</title>
<updated>2026-02-02T22:30:36Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-02T22:30:36Z</published>
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<content type='text'>
</content>
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<entry>
<title>chore: Remove wgpu-native submodule for clean reinitialization</title>
<updated>2026-02-02T22:30:22Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-02T22:30:22Z</published>
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<id>urn:sha1:1dd67ed4b111a8abef8c3812af67210e0c94f45e</id>
<content type='text'>
</content>
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<entry>
<title>refactor(build): Centralize generated files and clean up project layout</title>
<updated>2026-02-02T11:19:10Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-02T11:19:10Z</published>
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<id>urn:sha1:dc47af28f09705d28e9975867d7fad9a395f9163</id>
<content type='text'>
- Task A: Centralized all generated code (assets, timeline) into a single  directory to create a single source of truth.
- Task A: Isolated test asset generation into a temporary build directory, preventing pollution of the main source tree.
- Task B: Vertically compacted all C/C++ source files by removing superfluous newlines.
- Task C: Created a top-level README.md with project overview and file descriptions.
- Task D: Moved non-essential documentation into a  directory to reduce root-level clutter.
</content>
</entry>
<entry>
<title>Add Windows cross-compilation support (MinGW) and emulation (Wine)</title>
<updated>2026-01-31T12:57:51Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-01-31T12:57:51Z</published>
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<content type='text'>
</content>
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<entry>
<title>add miniaudio.h</title>
<updated>2026-01-28T00:42:35Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-01-28T00:42:35Z</published>
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<content type='text'>
</content>
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<entry>
<title>refactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpu</title>
<updated>2026-01-28T00:10:05Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-01-28T00:10:05Z</published>
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<id>urn:sha1:6cd6fb41ed44bd37bd05e5a4abf23661605c00df</id>
<content type='text'>
Replaces the complex wgpu-native submodule and manual platform-specific surface creation with a system-wide wgpu-native install (via Homebrew) and the glfw3webgpu helper library.

- Updates scripts/project_init.sh to fetch glfw3webgpu and ensure wgpu-native is installed.

- Refactors CMakeLists.txt to link against the system wgpu-native library.

- Simplifies src/platform.cc to use glfwCreateWindowWGPUSurface.

- Simplifies src/gpu/gpu.cc to use standard WebGPU headers.

- Updates FETCH_DEPS.md with new installation instructions.

- Updates PROJECT_CONTEXT.md with the new integration strategy.
</content>
</entry>
<entry>
<title>feat: Implement fullscreen, keyboard controls, and pulsating heptagon</title>
<updated>2026-01-27T23:41:07Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-01-27T23:41:07Z</published>
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<id>urn:sha1:a7bcf5e9cd6884d010b5cec0146293a0515242fc</id>
<content type='text'>
This commit fulfills tasks 1 and 2, and adds a synchronized visual effect.

- **Fullscreen Mode**: Added '--fullscreen' command-line argument and dynamic toggling via 'F' key.

- **Keyboard Controls**: Implemented 'Esc' to exit and 'F' to toggle fullscreen in 'src/platform.cc'.

- **Synchronized Visuals**: Added a pulsating heptagon effect in 'src/gpu/gpu.cc' and 'src/gpu/shader.wgsl' that scales and changes color based on the real-time audio peak from the synth.

- **Refactor**: Abstracted platform-specific WebGPU surface creation into 'src/platform.cc' to keep 'src/gpu/gpu.cc' cross-platform.

- **Build System**: Corrected 'CMakeLists.txt' to properly link 'wgpu-native' and platform frameworks, and updated 'project_init.sh' to build the submodule.

- **Documentation**: Updated 'HOWTO.md' and 'PROJECT_CONTEXT.md' with new features and decisions.
</content>
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