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<title>demo.git/third_party/glfw3webgpu, branch v0.1</title>
<subtitle>Vide-coded 64k demo system</subtitle>
<id>https://git.taar-o.com/demo.git/atom?h=v0.1</id>
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<updated>2026-02-02T11:19:10Z</updated>
<entry>
<title>refactor(build): Centralize generated files and clean up project layout</title>
<updated>2026-02-02T11:19:10Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-02T11:19:10Z</published>
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<content type='text'>
- Task A: Centralized all generated code (assets, timeline) into a single  directory to create a single source of truth.
- Task A: Isolated test asset generation into a temporary build directory, preventing pollution of the main source tree.
- Task B: Vertically compacted all C/C++ source files by removing superfluous newlines.
- Task C: Created a top-level README.md with project overview and file descriptions.
- Task D: Moved non-essential documentation into a  directory to reduce root-level clutter.
</content>
</entry>
<entry>
<title>Add Windows cross-compilation support (MinGW) and emulation (Wine)</title>
<updated>2026-01-31T12:57:51Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-01-31T12:57:51Z</published>
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<content type='text'>
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<entry>
<title>refactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpu</title>
<updated>2026-01-28T00:10:05Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-01-28T00:10:05Z</published>
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<id>urn:sha1:6cd6fb41ed44bd37bd05e5a4abf23661605c00df</id>
<content type='text'>
Replaces the complex wgpu-native submodule and manual platform-specific surface creation with a system-wide wgpu-native install (via Homebrew) and the glfw3webgpu helper library.

- Updates scripts/project_init.sh to fetch glfw3webgpu and ensure wgpu-native is installed.

- Refactors CMakeLists.txt to link against the system wgpu-native library.

- Simplifies src/platform.cc to use glfwCreateWindowWGPUSurface.

- Simplifies src/gpu/gpu.cc to use standard WebGPU headers.

- Updates FETCH_DEPS.md with new installation instructions.

- Updates PROJECT_CONTEXT.md with the new integration strategy.
</content>
</entry>
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