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<title>demo.git/third_party/glfw3webgpu, branch main</title>
<subtitle>Vide-coded 64k demo system</subtitle>
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<updated>2026-03-12T16:14:57Z</updated>
<entry>
<title>fix(win): update wgpu-native to v27, unify Windows/macOS API paths</title>
<updated>2026-03-12T16:14:57Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-03-12T16:14:57Z</published>
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<content type='text'>
- fetch_win_deps.sh: update wgpu-native v0.19.4.1 → v27.0.4.0 (same as macOS)
- platform.h: remove v0.19 compat shims, Windows now uses WGPUStringView API
- gpu.cc/gpu.h: remove DEMO_CROSS_COMPILE_WIN32 old-API branches
- texture_readback.cc, visual_debug.cc, hybrid3d_effect.cc: same cleanup
- rotating_cube_effect.cc: remove #ifdef guard for depthSlice
- glfw3webgpu.c: remove old WGPUSurfaceDescriptorFromWindowsHWND branch
- asset_manager.cc: fix DEMO_STRIP_ALL→STRIP_ALL guard (vs_main was missing
  in STRIP_ALL Windows builds because disk-loading path ran on embedded data)
- tracker.cc: skip MP3 assets gracefully in STRIP_ALL builds instead of fatal

handoff(Gemini): Windows .exe now runs under Wine. demo64k.exe renders frames
and progresses through audio timeline. Pre-existing test failures unchanged.

Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>refactor(build): Centralize generated files and clean up project layout</title>
<updated>2026-02-02T11:19:10Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-02T11:19:10Z</published>
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<content type='text'>
- Task A: Centralized all generated code (assets, timeline) into a single  directory to create a single source of truth.
- Task A: Isolated test asset generation into a temporary build directory, preventing pollution of the main source tree.
- Task B: Vertically compacted all C/C++ source files by removing superfluous newlines.
- Task C: Created a top-level README.md with project overview and file descriptions.
- Task D: Moved non-essential documentation into a  directory to reduce root-level clutter.
</content>
</entry>
<entry>
<title>Add Windows cross-compilation support (MinGW) and emulation (Wine)</title>
<updated>2026-01-31T12:57:51Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-01-31T12:57:51Z</published>
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<id>urn:sha1:e3daca37aa134a6885c8ae5c508c3d7f7bfc600a</id>
<content type='text'>
</content>
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<entry>
<title>refactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpu</title>
<updated>2026-01-28T00:10:05Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-01-28T00:10:05Z</published>
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<content type='text'>
Replaces the complex wgpu-native submodule and manual platform-specific surface creation with a system-wide wgpu-native install (via Homebrew) and the glfw3webgpu helper library.

- Updates scripts/project_init.sh to fetch glfw3webgpu and ensure wgpu-native is installed.

- Refactors CMakeLists.txt to link against the system wgpu-native library.

- Simplifies src/platform.cc to use glfwCreateWindowWGPUSurface.

- Simplifies src/gpu/gpu.cc to use standard WebGPU headers.

- Updates FETCH_DEPS.md with new installation instructions.

- Updates PROJECT_CONTEXT.md with the new integration strategy.
</content>
</entry>
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