<feed xmlns='http://www.w3.org/2005/Atom'>
<title>demo.git/src/tests/3d, branch main</title>
<subtitle>Vide-coded 64k demo system</subtitle>
<id>https://git.taar-o.com/demo.git/atom?h=main</id>
<link rel='self' href='https://git.taar-o.com/demo.git/atom?h=main'/>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/'/>
<updated>2026-05-21T06:10:47Z</updated>
<entry>
<title>style: apply clang-format</title>
<updated>2026-05-21T06:10:47Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-05-21T06:10:47Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=d806027dcaeadcdd8d2febd88bc46b2fd2c465de'/>
<id>urn:sha1:d806027dcaeadcdd8d2febd88bc46b2fd2c465de</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix(3d): restore correct orientation in test_3d_render (direct-to-surface)</title>
<updated>2026-03-29T00:50:47Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-03-29T00:50:47Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=a178de4e8680051925af9454b140343bf7eae214'/>
<id>urn:sha1:a178de4e8680051925af9454b140343bf7eae214</id>
<content type='text'>
Add Renderer3D::set_direct_render(bool) flag (must be set before init()).
When true, uses standard CCW winding and un-negates perspective Y, restoring
the pre-ba7ea27 orientation for direct-to-surface rendering where the
post-process Y-flip is absent.

handoff(Gemini): set_direct_render() is the escape hatch for any future
renderer usage that bypasses the post-process chain.
</content>
</entry>
<entry>
<title>feat(procedural): add plasma, voronoi, normalmap generators</title>
<updated>2026-03-29T00:42:28Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-03-29T00:42:28Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=70b77307a9a9ee4fdff23f783e041fe49e60e100'/>
<id>urn:sha1:70b77307a9a9ee4fdff23f783e041fe49e60e100</id>
<content type='text'>
Add three new procedural texture generators:
- gen_plasma: classic sine-sum color texture (RGB output)
- gen_voronoi: Worley cellular noise (F1/F2/F2-F1 modes)
- gen_normalmap: post-process grayscale→RGB normal map

Remove gen_noise_256 (was an alias for gen_noise). Register new
generators in asset_manager and asset_packer. Add unit tests for
all three, and use them in test_3d_render (plasma sky, voronoi noise,
fBm normal map).

handoff(Gemini): plasma/voronoi/normalmap procedural generators added;
gen_noise_256 removed; tests + 3d_render usage wired up.
</content>
</entry>
<entry>
<title>fix(test_3d): correct projection matrix m[5] assertion sign</title>
<updated>2026-03-11T06:26:21Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-03-11T06:26:21Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=c9e334818e34ee6827cd2e934d44a3ac44178d39'/>
<id>urn:sha1:c9e334818e34ee6827cd2e934d44a3ac44178d39</id>
<content type='text'>
m[5] = -1/tan(fov/2); larger FOV yields smaller magnitude (closer to 0),
so proj_varied.m[5] &gt; proj.m[5], not &lt;.

handoff(Gemini): fixed ThreeDSystemTest assertion in test_3d.cc:43

Co-Authored-By: Claude Sonnet 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>style: Apply clang-format</title>
<updated>2026-02-17T07:16:03Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-17T07:16:03Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=64f977f6fbedf75d5edbc3963e002b593c8428d8'/>
<id>urn:sha1:64f977f6fbedf75d5edbc3963e002b593c8428d8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: move shaders.{h,cc} to src/effects and remove v2 suffix</title>
<updated>2026-02-17T07:12:05Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-17T07:12:05Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=50350344d289c3389161cd6914c57f88d1a04dcc'/>
<id>urn:sha1:50350344d289c3389161cd6914c57f88d1a04dcc</id>
<content type='text'>
- Removed unused v1 shader declarations (13 variables)
- Removed _v2 suffix from active shader names
- Moved shaders.{h,cc} from src/gpu to src/effects
- Updated all includes and build references
- All tests pass (34/34)

handoff(Claude): Cleaned up shader management, tests passing
</content>
</entry>
<entry>
<title>style: Apply clang-format to codebase</title>
<updated>2026-02-14T14:14:25Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-14T14:14:25Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=8ce27b7e15f0fc65c8ee78950c7501660b936178'/>
<id>urn:sha1:8ce27b7e15f0fc65c8ee78950c7501660b936178</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor(gpu): Relocate effects to src/effects and streamline includes</title>
<updated>2026-02-14T13:55:58Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-14T13:55:58Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=d6cc50eb49275bbc0de21d4c65a5172d5d65f790'/>
<id>urn:sha1:d6cc50eb49275bbc0de21d4c65a5172d5d65f790</id>
<content type='text'>
This refactoring improves the project's structure by decoupling visual effects from the core GPU module. All effect implementations have been moved from  to a new top-level  directory. Shared utilities like , , and  have been consolidated into the parent  directory.

- **Motivation**: To create a clearer separation of concerns, making the codebase easier to navigate and maintain. This move treats effects as a distinct layer that depends on the core GPU module, rather than being embedded within it.

- **Changes**:
  - Created new  directory.
  - Moved all effect source files (, ) to .
  - Moved shared helpers (, , ) to .
  - Updated  and  to reflect the new file locations for all build targets.
  - Corrected all  directives across the entire codebase (, , ) to point to the new paths.
  - Updated all markdown documentation ( files) to ensure file paths and architectural descriptions are accurate.
  - Fixed several compiler errors related to incorrect enum casting () that were exposed during cross-compilation for Windows.

- **Verification**:
  - The entire project builds successfully for both native and Windows cross-compilation targets.
  - All 34 tests pass (Usage

  ctest [options]).
  - The --- Running Native Build &amp; Tests ---
Configuring with all options enabled (tests + tools)...
--
-- Build Configuration:
--   DEMO_SIZE_OPT:           ON
--   DEMO_STRIP_ALL:          ON
--   DEMO_FINAL_STRIP:        OFF
--   DEMO_STRIP_EXTERNAL_LIBS: OFF
--   DEMO_BUILD_TESTS:        ON
--   DEMO_BUILD_TOOLS:        ON
--   DEMO_ENABLE_COVERAGE:    OFF
--   DEMO_ENABLE_DEBUG_LOGS:  OFF
--   DEMO_HEADLESS:           OFF
--   DEMO_WORKSPACE:          main
--
-- Loaded workspace: Main Demo
--   Timeline: timeline.seq
--   Music: pop_punk_drums.track
--   Assets: assets.txt
-- Using workspace: main
-- Configuring done (0.0s)
-- Generating done (0.1s)
-- Build files have been written to: /Users/skal/demo/build
Building all targets (demo, tests, and tools)...
[  0%] Built target validate_uniforms_script
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[  6%] Compiling demo sequence from workspace main...
[  6%] Built target generate_tracker_music
[  6%] Built target generate_test_demo_music
[  6%] Compiling test_demo sequence...
Using BPM: 90
Successfully generated timeline with 16 sequences.
Using BPM: 120
Demo end time: 16.000000s
Successfully generated timeline with 1 sequences.
[  6%] Built target generate_test_demo_timeline
[  6%] Built target generate_timeline
Validation Warning for 'CommonPostProcessUniforms': Matching WGSL struct not found.
Validation OK for 'FadeParams': Size 16 matches C++ expected size.
Validation OK for 'ThemeModulationParams': Size 16 matches C++ expected size.
Validation OK for 'GaussianBlurParams': Size 8 matches C++ expected size.
Validation OK for 'DistortParams': Size 8 matches C++ expected size.
Validation OK for 'CircleMaskParams': Size 16 matches C++ expected size.
[  6%] Built target generate_test_assets
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[ 61%] Linking CXX executable test_noise_functions
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[ 62%] Building CXX object CMakeFiles/demo64k.dir/src/app/main.cc.o
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[100%] Built target test_demo_effects
Running test suite...
Test project /Users/skal/demo/build
      Start  1: HammingWindowTest
 1/34 Test  #1: HammingWindowTest ................   Passed    0.00 sec
      Start  2: MathUtilsTest
 2/34 Test  #2: MathUtilsTest ....................   Passed    0.00 sec
      Start  3: FileWatcherTest
 3/34 Test  #3: FileWatcherTest ..................   Passed    0.00 sec
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 4/34 Test  #4: SynthEngineTest ..................   Passed    0.00 sec
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 5/34 Test  #5: DctTest ..........................   Passed    0.00 sec
      Start  6: FftTest
 6/34 Test  #6: FftTest ..........................   Passed    0.01 sec
      Start  7: SpectralBrushTest
 7/34 Test  #7: SpectralBrushTest ................   Passed    0.01 sec
      Start  8: AudioGenTest
 8/34 Test  #8: AudioGenTest .....................   Passed    0.00 sec
      Start  9: AudioBackendTest
 9/34 Test  #9: AudioBackendTest .................   Passed    0.00 sec
      Start 10: SilentBackendTest
10/34 Test #10: SilentBackendTest ................   Passed    0.00 sec
      Start 11: MockAudioBackendTest
11/34 Test #11: MockAudioBackendTest .............   Passed    0.00 sec
      Start 12: WavDumpBackendTest
12/34 Test #12: WavDumpBackendTest ...............   Passed    0.00 sec
      Start 13: JitteredAudioBackendTest
13/34 Test #13: JitteredAudioBackendTest .........   Passed    0.00 sec
      Start 14: TrackerTimingTest
14/34 Test #14: TrackerTimingTest ................   Passed    0.00 sec
      Start 15: VariableTempoTest
15/34 Test #15: VariableTempoTest ................   Passed    0.00 sec
      Start 16: TrackerSystemTest
16/34 Test #16: TrackerSystemTest ................   Passed    0.01 sec
      Start 17: AudioEngineTest
17/34 Test #17: AudioEngineTest ..................   Passed    0.00 sec
      Start 18: ShaderAssetValidation
18/34 Test #18: ShaderAssetValidation ............   Passed    0.00 sec
      Start 19: ShaderCompilationTest
19/34 Test #19: ShaderCompilationTest ............   Passed    0.02 sec
      Start 20: NoiseFunctionsTest
20/34 Test #20: NoiseFunctionsTest ...............   Passed    0.01 sec
      Start 21: UniformHelperTest
21/34 Test #21: UniformHelperTest ................   Passed    0.00 sec
      Start 22: AssetManagerTest
22/34 Test #22: AssetManagerTest .................   Passed    0.01 sec
      Start 23: SequenceSystemTest
23/34 Test #23: SequenceSystemTest ...............   Passed    0.01 sec
      Start 24: ProceduralGenTest
24/34 Test #24: ProceduralGenTest ................   Passed    0.01 sec
      Start 25: PhysicsTest
25/34 Test #25: PhysicsTest ......................   Passed    0.01 sec
      Start 26: ThreeDSystemTest
26/34 Test #26: ThreeDSystemTest .................   Passed    0.00 sec
      Start 27: ShaderComposerTest
27/34 Test #27: ShaderComposerTest ...............   Passed    0.01 sec
      Start 28: SceneLoaderTest
28/34 Test #28: SceneLoaderTest ..................   Passed    0.01 sec
      Start 29: EffectBaseTest
29/34 Test #29: EffectBaseTest ...................   Passed    0.04 sec
      Start 30: DemoEffectsTest
30/34 Test #30: DemoEffectsTest ..................   Passed    0.03 sec
      Start 31: PostProcessHelperTest
31/34 Test #31: PostProcessHelperTest ............   Passed    0.02 sec
      Start 32: TextureManagerTest
32/34 Test #32: TextureManagerTest ...............   Passed    0.02 sec
      Start 33: GpuProceduralTest
33/34 Test #33: GpuProceduralTest ................   Passed    0.18 sec
      Start 34: GpuCompositeTest
34/34 Test #34: GpuCompositeTest .................   Passed    0.20 sec

100% tests passed, 0 tests failed out of 34

Label Time Summary:
3d        =   0.01 sec*proc (3 tests)
assets    =   0.02 sec*proc (2 tests)
audio     =   0.07 sec*proc (15 tests)
gpu       =   0.54 sec*proc (11 tests)
util      =   0.01 sec*proc (3 tests)

Total Test time (real) =   0.67 sec
Verifying tools compile...
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[ 36%] Built target util
[ 81%] Built target audio
[100%] Built target test_spectool

--- Running Windows Cross-Compilation Build ---
Building native tools...
--
-- Build Configuration:
--   DEMO_SIZE_OPT:           OFF
--   DEMO_STRIP_ALL:          OFF
--   DEMO_FINAL_STRIP:        OFF
--   DEMO_STRIP_EXTERNAL_LIBS: OFF
--   DEMO_BUILD_TESTS:        OFF
--   DEMO_BUILD_TOOLS:        OFF
--   DEMO_ENABLE_COVERAGE:    OFF
--   DEMO_ENABLE_DEBUG_LOGS:  OFF
--   DEMO_HEADLESS:           OFF
--   DEMO_WORKSPACE:          main
--
-- Loaded workspace: Main Demo
--   Timeline: timeline.seq
--   Music: pop_punk_drums.track
--   Assets: assets.txt
-- Using workspace: main
-- Configuring done (0.0s)
-- Generating done (0.0s)
-- Build files have been written to: /Users/skal/demo/build_native
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Cross-compiling for Windows...
--
-- Build Configuration:
--   DEMO_SIZE_OPT:           ON
--   DEMO_STRIP_ALL:          ON
--   DEMO_FINAL_STRIP:        OFF
--   DEMO_STRIP_EXTERNAL_LIBS: OFF
--   DEMO_BUILD_TESTS:        OFF
--   DEMO_BUILD_TOOLS:        OFF
--   DEMO_ENABLE_COVERAGE:    OFF
--   DEMO_ENABLE_DEBUG_LOGS:  OFF
--   DEMO_HEADLESS:           OFF
--   DEMO_WORKSPACE:          main
--
-- Loaded workspace: Main Demo
--   Timeline: timeline.seq
--   Music: pop_punk_drums.track
--   Assets: assets.txt
-- Using workspace: main
-- Configuring done (0.0s)
-- Generating done (0.0s)
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Validation Warning for 'CommonPostProcessUniforms': Matching WGSL struct not found.
Validation OK for 'FadeParams': Size 16 matches C++ expected size.
Validation OK for 'ThemeModulationParams': Size 16 matches C++ expected size.
Validation OK for 'GaussianBlurParams': Size 8 matches C++ expected size.
Validation OK for 'DistortParams': Size 8 matches C++ expected size.
Validation OK for 'CircleMaskParams': Size 16 matches C++ expected size.
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Copying MinGW DLLs...
Crunching build_win/demo64k.exe...
                       Ultimate Packer for eXecutables
                          Copyright (C) 1996 - 2026
UPX 5.1.0       Markus Oberhumer, Laszlo Molnar &amp; John Reiser    Jan 7th 2026

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-rwxr-xr-x  1 skal  89939   6.7M Feb 14 14:55 build_win/demo64k.exe
-rwxr-xr-x  1 skal  89939   6.7M Feb 14 14:55 build_win/demo64k_stripped.exe
-rwxr-xr-x  1 skal  89939   4.5M Feb 14 14:55 build_win/demo64k_packed.exe
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Top 20 Largest Symbols (from unstripped):
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Build complete. Output: build_win/demo64k.exe

All checks passed successfully. script completes without errors.

This change streamlines the project's architecture without altering any functionality.
</content>
</entry>
<entry>
<title>Refactor: extract setup_standard_textures helper</title>
<updated>2026-02-14T13:23:16Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-14T13:23:16Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=1de4c9f9ae7028e0ac4371759dad52858a49a21e'/>
<id>urn:sha1:1de4c9f9ae7028e0ac4371759dad52858a49a21e</id>
<content type='text'>
Eliminates repetitive Renderer3D texture initialization across 3 test files.
Creates setup_standard_textures() helper that configures standard noise
(256x256, GPU procedural) and sky (512x256, Perlin) textures.

- New: src/3d/renderer_helpers.{h,cc}
- Refactor: test_3d_physics, test_3d_render, test_mesh use helper
- Build: Added renderer_helpers.cc to CMake 3D_SOURCES
- Result: -52 lines of boilerplate across 3 files

Production effects (Hybrid3DEffect, FlashCubeEffect) use asset-based
textures and retain custom initialization.

Co-Authored-By: Claude Sonnet 4.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Refactor: add gpu_create_texture_view_2d helper</title>
<updated>2026-02-14T13:03:58Z</updated>
<author>
<name>skal</name>
<email>pascal.massimino@gmail.com</email>
</author>
<published>2026-02-14T13:03:58Z</published>
<link rel='alternate' type='text/html' href='https://git.taar-o.com/demo.git/commit/?id=61ced8aa1946cc32de4328cc75b5faf6b77723be'/>
<id>urn:sha1:61ced8aa1946cc32de4328cc75b5faf6b77723be</id>
<content type='text'>
Reduces WGPUTextureViewDescriptor boilerplate from 5-7 lines to 1-2.
Helper supports optional mip_levels parameter (defaults to 1).

Updated 17 call sites across gpu/, tests/, and tools/.
Net: -82 lines. All tests passing (34/34).

Co-Authored-By: Claude Sonnet 4.5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
</feed>
